
RENEWAL / ITEMS
Illusion Ancient Dagger [2]
#510034Weapon
Ancient_Dagger_IL
Item stats
- ATK
- 107
- MATK
- 180
- Slots
- 2
- Weight
- 60
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Ancient Dagger description & effects
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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Type : Dagger
Attack : 107
Weight : 60
Weapon Level : 4
Required Level : 120
Jobs : Shadow Chaser
Item effect script
.@r = getrefine();
bonus bSPrecovRate,10;
bonus bMaxSP,100;
autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_Medium,20;
bonus2 bMagicAddSize,Size_Large,20;
if (.@r>=11) {
autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = .@r + .@r_weapon;
bonus bMatk,50;
if (.@r >= 6 && .@r_weapon >= 7) {
bonus bPerfectHitAddRate,10;
}
if (.@sum >= 17) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1;
}
if (.@sum >= 22) {
autobonus3 "{ bonus5 bAutoSpell,\"SO_POISON_BUSTER\",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL";
}








