Game version
Illusion Ancient Dagger artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Ancient Dagger [2]

#510034Weapon

Ancient_Dagger_IL

Item stats

ATK
107
MATK
180
Slots
2
Weight
60
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Illusion Ancient Dagger description & effects

A dagger is said to have been used in ancient sacrifices and ceremonies. You can feel its mysterious power when holding it. ------------------------ MATK + 180, MSP + 100. ------------------------ Increase SP recovery rate by 10%. ------------------------ There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks. ------------------------ When refined to +7 or higher, increase all property magical damage by 15%. ------------------------ When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%. ------------------------ When refined to +11 or higher, there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks. ------------------------ Set Bonus: Illusion Ancient Dagger [2] Illusion Guard [1] MATK + 50. ------------------------ When the refine level of each item in the set is 7 or higher, Perfect Hit + 10. ------------------------ When the total refine level of set is 18 or higher, increase all property magical damage by 15%, there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks. ------------------------ When the total refine level of set is 22 or higher, upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds. ------------------------ Type : Dagger Attack : 107 Weight : 60 Weapon Level : 4 Required Level : 120 Jobs : Shadow Chaser
Item effect script
.@r = getrefine();
bonus bSPrecovRate,10;
bonus bMaxSP,100;
autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,15;
   if (.@r>=9) {
      bonus2 bMagicAddSize,Size_Medium,20;
      bonus2 bMagicAddSize,Size_Large,20;
      if (.@r>=11) {
         autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = .@r + .@r_weapon;
bonus bMatk,50;
if (.@r >= 6 && .@r_weapon >= 7) {
   bonus bPerfectHitAddRate,10;
}
if (.@sum >= 17) {
   bonus2 bMagicAtkEle,Ele_All,15;
   bonus3 bAutoSpell,"SO_CLOUD_KILL",3,1;
}
if (.@sum >= 22) {
   autobonus3 "{ bonus5 bAutoSpell,\"SO_POISON_BUSTER\",1,10,BF_MAGIC,1; }",100,30000,"SO_CLOUD_KILL";
}
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