
RENEWAL / ITEMS
Illusion Counter Dagger [2]
#28745Weapon
Counter_Dagger_IL
Item stats
- ATK
- 170
- Slots
- 2
- Weight
- 90
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Mage, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Counter Dagger description & effects
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
Class: Dagger ATK: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Job: Mage and Soul Linker Classes
Item effect script
.@r = getrefine();
bonus bCritical,90;
bonus bCritAtkRate,(3*(.@r/2));
if (.@r >= 7) {
bonus bAtkRate,5;
if (.@r >= 9) {
bonus2 bAddSize,Size_All,20;
if (.@r >= 11) {
bonus2 bAddEle,Ele_All,20;
}
}
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;








