Game version
Illusion Bazerald artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Bazerald [2]

#28762Weapon

Bazerald_IL

Item stats

ATK
120
MATK
170
Slots
2
Weight
50
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Kagerou Oboro, Knight, Mage, Merchant, Ninja, Rogue, Sage, Soul Linker, Swordman, Thief, Wizard
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Bazerald description & effects

A formal dress dagger, engraved with luxurious emblems. People of noble status often use it for decoration or ceremonial purposes. ------------------------ INT + 5, MATK + 170. ------------------------ For every 2 refine level, MATK + 1%. ------------------------ When refined to +7 or higher, increase Fire property magic damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%. ------------------------ When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%. ------------------------ Set Bonus: Illusion Bazerald [2] Illusion Fancy Flower [1] MATK + 50. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Increase magic damage against Small and Medium sized enemies by 15%. ------------------------ When the total refine level of set are 22 or higher, When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds. ------------------------ Type : Dagger Attack : 120 Weight : 50 Property : Fire Weapon Level : 4 Required Level : 120 Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes
Item effect script
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"MG_FIREBOLT",40;
      bonus2 bSkillAtk,"MG_FIREBALL",40;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"WZ_METEOR",30;
         bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if ((.@eq + .@weapon) >= 22) {
      autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
   }
}
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