
RENEWAL / ITEMS
Illusion Bazerald [2]
#28762Weapon
Bazerald_IL
Item stats
- ATK
- 120
- MATK
- 170
- Slots
- 2
- Weight
- 50
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Kagerou Oboro, Knight, Mage, Merchant, Ninja, Rogue, Sage, Soul Linker, Swordman, Thief, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Bazerald description & effects
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
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When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
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When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
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When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
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When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
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Type : Dagger
Attack : 120
Weight : 50
Property : Fire
Weapon Level : 4
Required Level : 120
Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes
Item effect script
bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_FIREBALL",40;
if (.@r >= 11) {
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if ((.@eq + .@weapon) >= 22) {
autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
}
}








