
RENEWAL / ITEMS
Illusion Fancy Flower [1]
#19247Armor
Fancy_Flower_IL
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 120+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Fancy Flower description & effects
The beauty of the flowers in the hair makes the viewers happy, but they can't see themselves.
MATK + 1%.
MATK + 2 per refine rate.
Type : Headgear Defense : 0
Location : Upper Weight : 10
Required Level : 120
Jobs : All
Item effect script
bonus bMatkRate,1;
bonus bMatk,(2*getrefine());
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if ((.@eq + .@weapon) >= 22) {
autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
}
}
Set 2
Set effect
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",100;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus3 bAutoSpell,"PF_DOUBLECASTING",max(getskilllv("PF_DOUBLECASTING"),1),70;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",max(getskilllv("MG_LIGHTNINGBOLT"),1),150;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",max(getskilllv("WZ_EARTHSPIKE"),1),150;
bonus3 bAutoSpell,"MG_FIREBOLT",max(getskilllv("MG_FIREBOLT"),1),150;
bonus3 bAutoSpell,"MG_COLDBOLT",max(getskilllv("MG_COLDBOLT"),1),150;




