Game version
Illusion Hot-blooded Headband artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Hot-blooded Headband [1]

#19344Armor

Headband_Of_Power_IL

Item stats

DEF
3
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
120+
Jobs
All jobs except Novice, Super Novice
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Hot-blooded Headband description & effects

A headband that embodies burning determination and will. Wearing it gives one the sudden urge to clamp their jaw shut and clench their fist with determination. STR +2. ATK + 10 per 2 refine rate. If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear DEF: 3 Location: Upper Weight: 10 Required Level: 120 Job: All Jobs Except Novice
Item effect script
.@r = getrefine();
bonus bStr,2;
bonus bBaseAtk,(10*(.@r/2));
if (.@r >= 7) {
   bonus2 bAddEle,Ele_Water,10;
   bonus2 bAddEle,Ele_Wind,10;
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Neutral,10;
   if (.@r >= 9) {
      bonus2 bAddSize,Size_Small,15;
      bonus2 bAddSize,Size_Large,15;
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
   bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
   bonus bLongAtkRate,10;
   if ((.@weapon + .@eq) >= 22) {
      bonus2 bSkillAtk,"GS_SPREADATTACK",30;
   }
}

Set 2

Set effect

bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSubSize,Size_Small,20;
   bonus2 bSubSize,Size_Medium,20;
   if ((.@eq + .@weapon) >= 22) {
      autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
   }
}

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
   bonus bLongAtkRate,15;
   if (.@sum >= 18) {
      bonus2 bAddRace,RC_All,15;
      if (.@sum >= 22) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
      }
   }
}
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