Game version
Illusion Gold Lux artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Gold Lux [2]

#32301Weapon

Gold_Lux_IL

Item stats

ATK
160
Slots
2
Weight
180
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Revolver
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
120+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Gold Lux description & effects

A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect. If you carry it around, it will definitely attract attention. ------------------------ HIT + 10. ------------------------ For every 2 refine level, increase long ranged physical damage by 3%. ------------------------ When refined to +7 or higher, increase Desperado damage by 40%. ------------------------ When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds. ------------------------ When refined to +11 or higher, increase Fire Dance damage by 30%. ------------------------ Set Bonus: Illusion Gold Lux [2] Illusion Passion Hairband [1] ATK + 30. ------------------------ When the both items are refined to +7 or higher, ATK + 5%. ------------------------ When the total refine level of set are 18 or higher, Reduce damage taken from Small and Medium sized enemies by 20%. ------------------------ When the total refine level of set are 22 or higher, When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds. ------------------------ Type : Pistol Attack : 160 Weight : 180 Weapon Level : 4 Required Level : 120 Class : Gunslinger Class
Item effect script
.@r = getrefine();
bonus bHit,10;
bonus bLongAtkRate,3*(.@r/2);
if (.@r >= 7) {
   bonus2 bSkillAtk,"GS_DESPERADO",40;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"RL_FIREDANCE",30;
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSubSize,Size_Small,20;
   bonus2 bSubSize,Size_Medium,20;
   if ((.@eq + .@weapon) >= 22) {
      autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
   }
}
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