
RENEWAL / ITEMS
Illusion Gelerdria [2]
#530015Weapon
Gelerdria_IL
Item stats
- ATK
- 170
- Slots
- 2
- Weight
- 200
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Gelerdria description & effects
A large one-handed spear that shakes the earth and also stimulate user's metabolism.
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MHP + 10%, CRI + 15.
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For every 3 refine level, ATK + 20, ASPD + 2%.
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When refined to +7 or higher,
increase Cannon Spear damage by 25%,
increase Critical Damage by 30%.
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When refined to +9 or higher,
increase Vanishing Point damage by 25%,
increase long ranged physical damage by 15%.
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When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%.
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Set Bonus:
Illusion Gelerdria [2]
Illusion Passion Hairband [1]
When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%.
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When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%.
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When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage.
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Type : Spear
Attack : 170
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Royal Guard
Item effect script
.@r = getrefine();
bonus bCritical,15;
bonus bMaxHPrate,10;
bonus bAspdRate,2*(.@r/3);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
bonus bCritAtkRate,30;
bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
if (.@r>=11) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
}
}
}
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bLongAtkRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,15;
if (.@sum >= 22) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
}
}
}







