Game version
Illusion Gelerdria artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Gelerdria [2]

#530015Weapon

Gelerdria_IL

Item stats

ATK
170
Slots
2
Weight
200
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Spear
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Crusader
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Illusion Gelerdria description & effects

A large one-handed spear that shakes the earth and also stimulate user's metabolism. ------------------------ MHP + 10%, CRI + 15. ------------------------ For every 3 refine level, ATK + 20, ASPD + 2%. ------------------------ When refined to +7 or higher, increase Cannon Spear damage by 25%, increase Critical Damage by 30%. ------------------------ When refined to +9 or higher, increase Vanishing Point damage by 25%, increase long ranged physical damage by 15%. ------------------------ When refined to +11 or higher, increase Cannon Spear and Vanishing Point damage by additional 25%. ------------------------ Set Bonus: Illusion Gelerdria [2] Illusion Passion Hairband [1] When casting Shield Spell, increase Cannon Spear and Vanishing Point damage by 25% for 60 seconds. ------------------------ When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 15%. ------------------------ When the total refine level of set is 18 or higher, increase physical damage against all race monsters by 15%. ------------------------ When the total refine level of set is 22 or higher, increase Cannon Spear and Vanishing Point damage by twice the total refine rate set as a percentage. ------------------------ Type : Spear Attack : 170 Weight : 200 Weapon Level : 4 Required Level : 120 Jobs : Royal Guard
Item effect script
.@r = getrefine();
bonus bCritical,15;
bonus bMaxHPrate,10;
bonus bAspdRate,2*(.@r/3);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
   bonus bCritAtkRate,30;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",25;
   if (.@r>=9) {
      bonus bLongAtkRate,15;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",25;
      if (.@r>=11) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
   bonus bLongAtkRate,15;
   if (.@sum >= 18) {
      bonus2 bAddRace,RC_All,15;
      if (.@sum >= 22) {
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
         bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
      }
   }
}
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