
RENEWAL / ITEMS
Illusion Pole Axe [2]
#32005Weapon
Pole_Axe_IL
Item stats
- ATK
- 190
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Crusader, Knight, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Pole Axe description & effects
Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
Type : Spear Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes
Item effect script
.@r = getrefine();
bonus bStr,3;
bonus bInt,2;
bonus bDex,2;
if (.@r >= 13) {
.@val = -2000;
} else if (.@r >= 9) {
.@val = -1000;
}
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);








