Game version
Illusion Pole Axe artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Pole Axe [2]

#32005Weapon

Pole_Axe_IL

Item stats

ATK
190
Slots
2
Weight
150
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Spear
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Crusader, Knight, Swordman
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Pole Axe description & effects

Large one-handed Spear. A spear with a long body and a weapon like a sickle, so that it can have various attack patterns. STR +3, INT+ 2, DEX +2. If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second. If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second. If equipped with Illusion Shoes, ATK + 40. If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%. Type : Spear Attack : 190 Weight : 150 Weapon Level : 4 Required Level : 120 Jobs : Swordman Classes
Item effect script
.@r = getrefine();
bonus bStr,3;
bonus bInt,2;
bonus bDex,2;
if (.@r >= 13) {
   .@val = -2000;
} else if (.@r >= 9) {
   .@val = -1000;
}
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   .@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bAtkRate,10;
   if ((.@eq + .@weapon) >= 22) {
      .@val += 20;
   }
}
if (.@val) {
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
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