
RENEWAL / ITEMS
Mysterious Red Plate
#420313Armor
Pires_US
Item stats
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Mysterious Red Plate description & effects
A stylish oriental drinking glass in various colors.
It might attract the attention of a certain general.
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Increase physical and magical damage against Illusion of Turtle monsters by 20%.
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Set Bonus:
Mysterious Red Plate
Illusion Pole Axe [2]
Enables to use Spear Quicken Lv 5.
For every 2 refine level of weapon, increase Brandish Spear and Clashing Spiral damage by 8%.
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Set Bonus:
Mysterious Red Plate
Illusion War Axe [2]
Reduce Axe Tornado and Cart Tornado cooldown by 1 second.
For every 2 refine level of weapon, increase physical damage against all size enemies by 2%.
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Set Bonus:
Mysterious Red Plate
Illusion Iron Driver [2]
MATK + 110,
When performing physical attack, there's a 30% chance to cast Dark Strike equal to the level of Duple Light learned.
For every 2 refine level of weapon, increase Dark Strike damage by 6%.
When weapon refined to +9 or higher, increase physical and magical damage against Holy property monsters by 10%.
When weapon refined to +11 or higher, increase Dark property magic damage by 15%.
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Type : Headgear
Def : 0
Location : Lower
Weight : 10
Required Level : 100
Class : All Jobs
Item effect script
bonus2 bAddRace2,RC2_Illusion_Turtle,20;
bonus2 bMagicAddRace2,RC2_Illusion_Turtle,20;
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "CR_SPEARQUICKEN",5;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",8*(.@r/2);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2);
Set 2
Set effect
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}





