Game version
Illusion Iron Driver artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Iron Driver [2]

#16065Weapon

Iron_Driver_IL

Item stats

ATK
210
Slots
2
Weight
200
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Mace
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Priest
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Illusion Iron Driver description & effects

A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force. Unbreakable. Increases the damage of Duple Light by 3% per refine rate. ASPD + 1 per 2 refine rate. If equipped with Illusion Muffler, Increases attack speed by 10% (reduces after attack delay by 10%). If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%. If the sum of their refine rates is 18 or higher, CRI + 15. If the sum of their refine rates is 22 or higher, increases critical damage by 20%. Type : Mace Attack : 210 Weight : 200 Weapon Level : 4 Required Level : 120 Jobs : Arch Bishop Classes
Item effect script
.@r = getrefine();
bonus bAspd,(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",(3*.@r);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",(3*.@r);
bonus bUnbreakableWeapon;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bCritical,15;
   if ((.@eq + .@weapon) >= 22) {
      bonus bCritAtkRate,20;
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
   bonus2 bAddEle,Ele_Holy,10;
   bonus2 bMagicAddEle,Ele_Holy,10;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_Dark,15;
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
   bonus2 bAddEle,Ele_Holy,10;
   bonus2 bMagicAddEle,Ele_Holy,10;
   if (.@r>=11) {
      bonus2 bMagicAtkEle,Ele_Dark,15;
   }
}
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