
RENEWAL / ITEMS
Illusion Iron Driver [2]
#16065Weapon
Iron_Driver_IL
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 200
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Iron Driver description & effects
A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.
Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.
If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.
Type : Mace Attack : 210
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Arch Bishop Classes
Item effect script
.@r = getrefine();
bonus bAspd,(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",(3*.@r);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",(3*.@r);
bonus bUnbreakableWeapon;
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
bonus bCritical,15;
if ((.@eq + .@weapon) >= 22) {
bonus bCritAtkRate,20;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,110;
bonus3 bAutoSpell,"NPC_DARKSTRIKE",getskilllv("AB_DUPLELIGHT"),300;
bonus2 bSkillAtk,"NPC_DARKSTRIKE",6*(.@r/2);
if (.@r>=9) {
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}










