
RENEWAL / ITEMS
Illusion Muffler [1]
#20838Armor
Muffler_IL
Item stats
- DEF
- 8
- Slots
- 1
- Weight
- 40
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs except Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Muffler description & effects
A warm scarf that is worn around the neck and shoulders.
Class: Garment
Defense: 8
Weight: 40
Requires Level: 99
Usable By: All Jobs except Novice Jobs
Max HP + 100
Additional Max HP + 100 per upgrade level of the item.
Max SP + 10
Additional Max SP + 5 per upgrade level of the item.
Item effect script
.@r = getrefine();
bonus bMaxHP,(100+(100*.@r));
bonus bMaxSP,(10+(5*.@r));
Equipment sets
Set 1
Set effect
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
if ((.@eq + .@weapon) >= 22) {
.@val += 15;
}
}
if (.@val) {
bonus2 bSkillAtk,"SR_TIGERCANNON",.@val;
}
Set 2
Set effect
bonus bCritAtkRate,10;
Set 3
Set effect
bonus bLongAtkDef,-35;
Set 4
Set effect
bonus bCritAtkRate,15;
Set 5
Set effect
bonus bCritAtkRate,5;
Set 6
Set effect
bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
bonus bCritical,15;
if ((.@eq + .@weapon) >= 22) {
bonus bCritAtkRate,20;
}
}
Set 7
Set effect
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
Set 8
Set effect
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
Set 9
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
Set 10
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
Set 11
Set effect
bonus2 bAddSize,Size_All,25;
Set 12
Set effect
bonus2 bAddSize,Size_All,15;
Set 13
Set effect
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
Set 14
Set effect
bonus2 bAddSize,Size_All,20;
Set 15
Set effect
bonus2 bAddSize,Size_All,10;
Set 16
Set effect
bonus2 bSkillAtk,"WZ_METEOR",20;
Set 17
Set effect
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
Set 18
Set effect
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
Set 19
Set effect
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;
Set 20
Set effect
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
Set 21
Set effect
bonus2 bSkillAtk,"GS_DISARM",10;
Set 22
Set effect
bonus2 bSkillAtk,"GS_DISARM",20;
Set 23
Set effect
bonus2 bSkillAtk,"GS_DISARM",30;
Set 24
Set effect
bonus2 bSkillAtk,"GS_DISARM",40;
Set 25
Set effect
bonus2 bSkillAtk,"GS_DISARM",50;
Set 26
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",10;
Set 27
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
Set 28
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
Set 29
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",40;
Set 30
Set effect
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
Set 31
Set effect
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
Set 32
Set effect
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
Set 33
Set effect
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;
Set 34
Set effect
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;
Set 35
Set effect
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;
Set 36
Set effect
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
Set 37
Set effect
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
Set 38
Set effect
bonus2 bSkillAtk,"CR_HOLYCROSS",30;
Set 39
Set effect
bonus2 bSkillAtk,"CR_HOLYCROSS",40;
Set 40
Set effect
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
Set 41
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
Set 42
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
Set 43
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",30;
Set 44
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",40;
Set 45
Set effect
bonus2 bSkillAtk,"CR_GRANDCROSS",50;
Set 46
Set effect
bonus2 bSkillAtk,"WZ_METEOR",10;
Set 47
Set effect
bonus2 bSkillAtk,"WZ_METEOR",30;
Set 48
Set effect
bonus2 bSkillAtk,"WZ_METEOR",40;
Set 49
Set effect
bonus2 bSkillAtk,"WZ_METEOR",50;
Set 50
Set effect
bonus2 bSkillAtk,"WZ_VERMILION",10;
Set 51
Set effect
bonus2 bSkillAtk,"WZ_VERMILION",20;
Set 52
Set effect
bonus2 bSkillAtk,"WZ_VERMILION",30;
Set 53
Set effect
bonus2 bSkillAtk,"WZ_VERMILION",40;
Set 54
Set effect
bonus2 bSkillAtk,"WZ_VERMILION",50;
Set 55
Set effect
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
Set 56
Set effect
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;
Set 57
Set effect
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
Set 58
Set effect
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;
Set 59
Set effect
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
Set 60
Set effect
bonus2 bSkillAtk,"MG_FIREBOLT",10;
bonus2 bSkillAtk,"MG_COLDBOLT",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
Set 61
Set effect
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
Set 62
Set effect
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
Set 63
Set effect
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
Set 64
Set effect
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
Set 65
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
Set 66
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
Set 67
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
Set 68
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",40;
Set 69
Set effect
bonus2 bSkillAtk,"WS_CARTTERMINATION",50;
Set 70
Set effect
bonus bCritAtkRate,20;
Set 71
Set effect
bonus bCritAtkRate,25;
Set 72
Set effect
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
Set 73
Set effect
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
Set 74
Set effect
bonus2 bSkillAtk,"AM_ACIDTERROR",30;
Set 75
Set effect
bonus2 bSkillAtk,"AM_ACIDTERROR",40;
Set 76
Set effect
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
Set 77
Set effect
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
Set 78
Set effect
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
Set 79
Set effect
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;
Set 80
Set effect
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;
Set 81
Set effect
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
Set 82
Set effect
bonus2 bSkillAtk,"AS_SONICBLOW",10;
Set 83
Set effect
bonus2 bSkillAtk,"AS_SONICBLOW",20;
Set 84
Set effect
bonus2 bSkillAtk,"AS_SONICBLOW",30;
Set 85
Set effect
bonus2 bSkillAtk,"AS_SONICBLOW",40;
Set 86
Set effect
bonus2 bSkillAtk,"AS_SONICBLOW",50;
Set 87
Set effect
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
Set 88
Set effect
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
Set 89
Set effect
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;
Set 90
Set effect
bonus2 bSkillAtk,"ASC_METEORASSAULT",40;
Set 91
Set effect
bonus2 bSkillAtk,"ASC_METEORASSAULT",50;
Set 92
Set effect
bonus2 bSkillAtk,"RG_BACKSTAP",10;
Set 93
Set effect
bonus2 bSkillAtk,"RG_BACKSTAP",20;
Set 94
Set effect
bonus2 bSkillAtk,"RG_BACKSTAP",30;
Set 95
Set effect
bonus2 bSkillAtk,"RG_BACKSTAP",40;
Set 96
Set effect
bonus2 bSkillAtk,"RG_BACKSTAP",50;
Set 97
Set effect
bonus2 bSkillAtk,"RG_RAID",10;
Set 98
Set effect
bonus2 bSkillAtk,"RG_RAID",20;
Set 99
Set effect
bonus2 bSkillAtk,"RG_RAID",30;
Set 100
Set effect
bonus2 bSkillAtk,"RG_RAID",40;
Set 101
Set effect
bonus2 bSkillAtk,"RG_RAID",50;
Set 102
Set effect
bonus2 bSkillAtk,"PR_MAGNUS",10;
Set 103
Set effect
bonus2 bSkillAtk,"PR_MAGNUS",20;
Set 104
Set effect
bonus2 bSkillAtk,"PR_MAGNUS",30;
Set 105
Set effect
bonus2 bSkillAtk,"PR_MAGNUS",40;
Set 106
Set effect
bonus2 bSkillAtk,"PR_MAGNUS",50;
Set 107
Set effect
bonus2 bAddSize,Size_All,5;
Set 108
Set effect
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
Set 109
Set effect
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
Set 110
Set effect
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
Set 111
Set effect
bonus2 bSkillAtk,"MO_CHAINCOMBO",40;
Set 112
Set effect
bonus2 bSkillAtk,"MO_CHAINCOMBO",50;
Set 113
Set effect
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
Set 114
Set effect
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
Set 115
Set effect
bonus2 bSkillAtk,"MO_COMBOFINISH",30;
Set 116
Set effect
bonus2 bSkillAtk,"MO_COMBOFINISH",40;
Set 117
Set effect
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
Set 118
Set effect
bonus2 bSkillAtk,"HT_BLITZBEAT",10;
Set 119
Set effect
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
Set 120
Set effect
bonus2 bSkillAtk,"HT_BLITZBEAT",30;
Set 121
Set effect
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
Set 122
Set effect
bonus2 bSkillAtk,"HT_BLITZBEAT",50;
Set 123
Set effect
bonus2 bSkillAtk,"AC_DOUBLE",10;
Set 124
Set effect
bonus2 bSkillAtk,"AC_DOUBLE",20;
Set 125
Set effect
bonus2 bSkillAtk,"AC_DOUBLE",30;
Set 126
Set effect
bonus2 bSkillAtk,"AC_DOUBLE",40;
Set 127
Set effect
bonus2 bSkillAtk,"AC_DOUBLE",50;
Set 128
Set effect
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
bonus2 bSkillAtk,"DC_THROWARROW",10;
Set 129
Set effect
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20;
bonus2 bSkillAtk,"DC_THROWARROW",20;
Set 130
Set effect
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30;
bonus2 bSkillAtk,"DC_THROWARROW",30;
Set 131
Set effect
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40;
bonus2 bSkillAtk,"DC_THROWARROW",40;
Set 132
Set effect
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50;
bonus2 bSkillAtk,"DC_THROWARROW",50;
Set 133
Set effect
bonus2 bSkillAtk,"CG_ARROWVULCAN",10;
Set 134
Set effect
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
Set 135
Set effect
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
Set 136
Set effect
bonus2 bSkillAtk,"CG_ARROWVULCAN",40;
Set 137
Set effect
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
Set 138
Set effect
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
Set 139
Set effect
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
Set 140
Set effect
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
Set 141
Set effect
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;
Set 142
Set effect
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
Set 143
Set effect
bonus2 bSkillAtk,"NJ_HUUMA",10;
Set 144
Set effect
bonus2 bSkillAtk,"NJ_HUUMA",20;
Set 145
Set effect
bonus2 bSkillAtk,"NJ_HUUMA",30;
Set 146
Set effect
bonus2 bSkillAtk,"NJ_HUUMA",40;
Set 147
Set effect
bonus2 bSkillAtk,"NJ_HUUMA",50;
Set 148
Set effect
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
Set 149
Set effect
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
Set 150
Set effect
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
Set 151
Set effect
bonus2 bSkillAtk,"NJ_KOUENKA",40;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",40;
bonus2 bSkillAtk,"NJ_HUUJIN",40;
Set 152
Set effect
bonus2 bSkillAtk,"NJ_KOUENKA",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
bonus2 bSkillAtk,"NJ_HUUJIN",50;
Set 153
Set effect
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
Set 154
Set effect
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
Set 155
Set effect
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
Set 156
Set effect
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
Set 157
Set effect
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
bonus bVariableCastrate,-15;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
}







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