
RENEWAL / ITEMS
Illusion Combo Battle Glove [2]
#1846Weapon
Combo_Battle_Glove_IL
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 50
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Combo Battle Glove description & effects
The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage.
Class: Knuckle
Attack: 250
Weight: 50
Weapon Level: 4
Requires Level: 120
Usable By: Sura
Increases the damage of Sky Blow and Dragon Combo by 10%.
Increases the damage of Sky Blow and Dragon Combo by an additional 5% per 2 upgrade levels of the item.
Increases the damage of Tiger Cannon by 5% per 3 upgrade levels of the item.
Set Bonus
Illusion Combo Battle Glove [2]
Illusion Muffler [1]
ATK + 40
If the combined upgrade levels of Illusion Combo Battle Glove [2] and Illusion Muffler [1] are +7 or higher,
Increases the damage of Tiger Cannon by 20%.
If the combined upgrade levels are +18 or higher,
Reduces the cooldown of Flash Combo by 1 second.
If the combined upgrade levels are +22 or higher,
Increases the damage of Tiger Cannon by an additional 15%.
Item effect script
.@r = getrefine();
bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2));
bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2));
bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3));
TRY IT ON
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
if ((.@eq + .@weapon) >= 22) {
.@val += 15;
}
}
if (.@val) {
bonus2 bSkillAtk,"SR_TIGERCANNON",.@val;
}
Set 2
Set effect
.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus bMaxHP,200*(.@r/2);
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2);
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2);








