
RENEWAL / ITEMS
Illusion Saint Robe [1]
#450144Armor
Saint_Robe_IL
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 120+
- Jobs
- Acolyte, Alchemist, Blacksmith, Merchant, Monk, Priest
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Saint Robe description & effects
A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
------------------------
MDEF + 10.
------------------------
When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
------------------------
When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
------------------------
When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
------------------------
Type : Armor
Def : 60
Weight : 60
Required Level : 120
Class : Acolyte and Merchant Classes
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMdef,10;
if (.@r>=9) {
bonus2 bSubRace,RC_Fish,15;
}
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Fish,20;
}
Equipment sets
Set 1
Set effect
.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMatkRate,10;
bonus bAspd,2;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-15;
}
}
}










