Game version
Illusion Saint Robe artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Saint Robe [1]

#450144Armor

Saint_Robe_IL

Item stats

DEF
60
Slots
1
Weight
60
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
120+
Jobs
Acolyte, Alchemist, Blacksmith, Merchant, Monk, Priest
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Saint Robe description & effects

A ceremonial robe made of green cloth and blessed by God. It is said to have excellent defensive power. ------------------------ MHP + 10%, MSP + 10%. ------------------------ MDEF + 10. ------------------------ When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%. ------------------------ When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%. ------------------------ Set Bonus: Illusion Saint Robe [1] Illusion Combo Battle Glove [2] ATK + 30. ------------------------ When the refine level of each item in the set is 7 or higher, ATK + 5%. ------------------------ When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%. ------------------------ When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%. ------------------------ Type : Armor Def : 60 Weight : 60 Required Level : 120 Class : Acolyte and Merchant Classes
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMdef,10;
if (.@r>=9) {
   bonus2 bSubRace,RC_Fish,15;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Fish,20;
}

Equipment sets

Set 1

Set effect

.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
   bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
   bonus bDelayrate,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
   bonus bMatkRate,10;
   bonus bAspd,2;
   if (.@sum >= 18) {
      bonus2 bMagicAddRace,RC_Plant,20;
      bonus2 bMagicAddRace,RC_Undead,20;
      bonus2 bMagicAddRace,RC_Formless,20;
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddRace,RC_Dragon,20;
      bonus2 bMagicAddRace,RC_Fish,20;
      bonus2 bMagicAddRace,RC_Insect,20;
      bonus2 bMagicAddRace,RC_Brute,20;
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddRace,RC_DemiHuman,20;
      if (.@sum >= 22) {
         bonus bDelayrate,-10;
         bonus bVariableCastrate,-15;
      }
   }
}
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