
RENEWAL / ITEMS
Illusion Dea Staff [2]
#550031Weapon
Dea_Staff_IL
Item stats
- ATK
- 50
- MATK
- 190
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Dea Staff description & effects
A long staff carved with the image of the Holy Goddess of Light.
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Indestructible in battle.
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MATK + 190, INT + 6, VIT + 2.
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There's a low chance to recover 150 SP every second, up to 4 times when dealing magical attacks.
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For every 3 refine level, increase Judex damage by 20%.
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When refined to +7 or higher, increase Holy property magical damage by 15%.
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When refined to +9 or higher, increase Judex damage by 30%, reduce After Cast Delay by 15%.
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When refined to +11 or higher, increase magical damage against all size enemies by 20% for 15 seconds when casting Magnus Exorcismus.
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Set Bonus:
Illusion Dea Staff [2]
Illusion Saint Robe [1]
MATK + 50, reduce After Cast Delay by 10%.
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When the refine level of each item in the set is 7 or higher, MATK + 10%, ASPD + 2.
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When the total refine level of set is 18 or higher, increase magical damage against all race monsters by 20%.
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When the total refine level of set is 22 or higher, reduce Variable Casting Time by 15%, reduce After Cast Delay by additional 10%.
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Type : One-Handed Staff
Attack : 50
Weight : 100
Property : Holy
Weapon Level : 4
Required Level : 120
Jobs : Archbishop
Item effect script
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bUnbreakableWeapon;
bonus bVit,2;
bonus bInt,6;
autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC;
bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
if (.@r>=9) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"AB_JUDEX",30;
if (.@r>=11) {
autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS";
}
}
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMatkRate,10;
bonus bAspd,2;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
if (.@sum >= 22) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-15;
}
}
}









