
RENEWAL / ITEMS
Light of Recovery [1]
#1659Weapon
Recovery_Light
Item stats
- ATK
- 30
- MATK
- 160
- Slots
- 1
- Weight
- 40
- Weapon level
- 4
- Buy price
- 56,000 z
- Sell price
- 28,000 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 110+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Light of Recovery description & effects
A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy.
Class: One-Handed Staff
Attack: 30
Magic Attack: 160
Property: Holy
Weight: 40
Weapon Level: 4
Requires Level: 110
Usable By: Arch Bishop
Increases the recovery rate of recovery skills by 6% per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.
Item effect script
bonus bAtkEle,Ele_Holy;
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bHealPower,(.@r*6);
bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10);
bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12);
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14);
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
bonus2 bSkillUseSP,"AB_CHEAL",10*.@r;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
bonus2 bSkillUseSP,"AB_CHEAL",10*.@r;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-3*(.@r/2);
bonus2 bSkillUseSP,"AL_HEAL",.@r*10;
bonus2 bSkillUseSP,"AB_CHEAL",.@r*12;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14;
Where to get Light of Recovery
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.








