
RENEWAL / ITEMS
Booster Foxtail [2]
#550002Weapon
Boost_Foxtail
Item stats
- ATK
- 250
- MATK
- 260
- Slots
- 2
- Weight
- 70
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Summoner, Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Foxtail description & effects
Special one-handed wand prepared for your rapid growth.
Indestructible.
Type: Weapon
Class: One-Handed Staff
Attack: 250
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Doram
MATK + 260
ATK + 5%
MATK + 5%
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, reduces variable casting time by 2% per level of Nyangrass, increases long-distance physical damage by 2% per level of Soul of Savage.
If refine rate is +9 or greater, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Increases Catnip Meteor damage by 2% per 15 base levels up to level 180.
When using Spearmint Spear, increases Catnip Meteor Damage by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces After Skill Delay by 10%.
Picky Peck damage increased by 2% per 15 base levels up to level 180.
When using Akraus Dash, increases Picky Peck damage by additional 35% for 60 seconds.
Item effect script
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,.@r*2;
bonus bMatk,.@r*2;
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=7) {
bonus bVariableCastrate,getskilllv("SU_NYANGGRASS")*-2;
bonus bLongAtkRate,getskilllv("SU_SVG_SPIRIT")*2;
}
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";
Set 2
Set effect
bonus bBaseAtk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH";













