Game version
Elemental Booster Muffler artwork from Ragnarok Online
RENEWAL / ITEMS

Elemental Booster Muffler [1]

#480001Armor

Ele_Muffler

Item stats

DEF
20
Slots
1
Weight
0
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction

Elemental Booster Muffler description & effects

A special muffler for your rapid growth. Specialized in elemental Magic Attack. Cannot be refined. Type: Equipment Class: Garment Defense: 20 Weight: 0 Requires Level: 100 Usable By: All Jobs Reduces variable cast time by 5%. For every 3 refine levels, increases MATK + 4. If refined to +7, increases Water, Wind, Earth, Fire, Neutral property Magic Damage by 5%. If refined to +9, reduces after cast delay by 10%.
Item effect script
bonus bVariableCastrate,-5;
.@r = getrefine();
if (.@r>=3) {
   bonus bMatk,.@r/3*4;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}

Equipment sets

Set 1

Set effect

bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";

Set 2

Set effect

bonus bMatk,20;
bonus bVariableCastrate,-10;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"NJ_KOUENKA",.@i;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i;
bonus2 bSkillAtk,"NJ_HUUJIN",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN";

Set 3

Set effect

bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE";

Set 4

Set effect

bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA";

Set 5

Set effect

bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";

Set 6

Set effect

bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION";

Set 7

Set effect

bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION";

Set 8

Set effect

bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER";
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