
RENEWAL / ITEMS
Booster Dagger [2]
#510001Weapon
Boost_Dagger
Item stats
- ATK
- 150
- MATK
- 160
- Slots
- 2
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 100+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Dagger description & effects
Type: Weapon
Class: Dagger
Attack: 150
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Shadow Chaser
MATK + 160
ATK + 3%
Increase Fire Property Magic Damage by 3%.
ATK + 2, MATK + 2 per refine level.
ATK + 3, MATK + 3 per 15 Base Levels up to Base Level 180.
If refined to +7 or higher, increases Fire Property Magic Damage by 1% for each level of Intimidate known.
If refined to +9 or higher, increase physical and magical damage to all sizes of enemies by 10%.
When equipped with Elemental Booster Set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increase magical damage to all sizes of enemies by 10%.
Increases Meteor Storm Damage by 2% per 15 Base Levels up to Base Level 180.
When using Preserve, increases Meteor Storm damage by an addition 25% for 60 seconds.
If equipped with Attacker Booster Set (Plate, Manteau, Greaves, and Ring),
ATK + 5%
Reduces after cast delay by 15%.
Increases Fatal Menace Damage by 1% per 15 base level up to base level 180.
When using Preserve, increase Fatal Menace damage by an addition 20% for 60 seconds.
Item effect script
bonus2 bMagicAtkEle,Ele_Fire,3;
bonus bAtkRate,3;
.@r = getrefine();
if (.@r) {
bonus bBaseAtk,.@r*2;
bonus bMatk,.@r*2;
}
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,getskilllv("RG_PLAGIARISM");
}
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";
Set 2
Set effect
bonus bAtkRate,5;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE";












