
RENEWAL / ITEMS
Attacker Booster Plate [1]
#450001Armor
Atker_Plate
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Attacker Booster Plate description & effects
A special armor for your rapid growth.
Specialized in Melee Physical Attack.
Cannot be refined.
Type: Equipment
Class: Armor
Defense: 120
Weight: 0
Requires Level: 100
Usable By: All Jobs
ATK + 100
Reduces after cast delay by 5%.
For every 2 refine levels, increases ATK + 1%.
For every 3 refine levels, increases Critical Damage 1%.
If refined to +7, increases ATK + 50.
If refined to +9, decreases after cast delay by an additional 5%.
Item effect script
bonus bBaseAtk,100;
bonus bDelayrate,-5;
.@r = getrefine();
if (.@r>=2) {
bonus bAtkRate,.@r/2;
}
if (.@r>=3) {
bonus bCritAtkRate,.@r/3;
}
if (.@r>=7) {
bonus bBaseAtk,50;
}
if (.@r>=9) {
bonus bDelayrate,-5;
}
Equipment sets
Set 1
Set effect
bonus bAspd,2;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST";
Set 2
Set effect
bonus bAtkRate,5;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE";
Set 3
Set effect
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT";
Set 4
Set effect
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK";
Set 5
Set effect
bonus bMaxHPrate,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT";
Set 6
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";
Set 7
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP";
Set 8
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
Set 9
Set effect
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN";















