Game version
Booster Two-handed Sword artwork from Ragnarok Online
RENEWAL / ITEMS

Booster Two-handed Sword [2]

#600001Weapon

Boost_TH_Sword

Item stats

ATK
250
Slots
2
Weight
0
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Sword
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
100+
Jobs
Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction

Booster Two-handed Sword description & effects

Special two-handed sword prepared for your rapid growth. Type: Weapon Class: Two-Handed Sword Attack: 250 Weight: 0 Weapon Level: 4 Requires Level: 100 Usable By: Rune Knight CRI + 10 MaxHP + 3% Increases ATK + 3 per refine rate. Increases ATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.) If refine rate is +9 or higher, increases critical damage by 10%. When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring), ASPD + 2 Increases critical damage by 10%. Increases Sonic Wave damage by 2% per 15 base levels up to level 180. When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), MaxHP + 10% Reduces After Skill Delay by 15%. Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180. When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
Item effect script
bonus bCritical,10;
bonus bMaxHPrate,3;
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
   bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN");
}
if (.@r>=9) {
   bonus bCritAtkRate,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";

Set 2

Set effect

bonus bMaxHPrate,10;
bonus bDelayrate,-15;
.@i = min(BaseLevel,180)/15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION";
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