
RENEWAL / ITEMS
Booster Two-handed Sword [2]
#600001Weapon
Boost_TH_Sword
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Two-handed Sword description & effects
Special two-handed sword prepared for your rapid growth.
Type: Weapon
Class: Two-Handed Sword
Attack: 250
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Rune Knight
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Two-handed Quicken (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases critical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sonic Wave damage by 2% per 15 base levels up to level 180.
When Concentration is used, Sonic Wave damage increases by additional 35% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Increases damage of Dragon Breath, Dragon Breath-Water damage by 1% per 15 base levels up to level 180.
When Concentration is used, Dragon Breath and Dragon Breath-Water damage increases by an additional 20% for 60 seconds.
Item effect script
bonus bCritical,10;
bonus bMaxHPrate,3;
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN");
}
if (.@r>=9) {
bonus bCritAtkRate,10;
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";
Set 2
Set effect
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
.@i = min(BaseLevel,180)/15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION";













