
RENEWAL / ITEMS
Booster Katar [2]
#610000Weapon
Boost_Katar
Item stats
- ATK
- 150
- Slots
- 2
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Katar
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Assassin
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Katar description & effects
Special Katar prepared for your rapid growth.
Type: Weapon
Class: Katar
Attack: 150
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Guillotine Cross
ATK + 2%
Increases critical damage by 3%.
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases critical damage by additional 1% per Qatar Training level learned.
If refine rate is +9 or higher, ATK + 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases physical damage to all attribute enemies by 1% per 15 base levels up to level 180.
When using Lethal Poison Inflict, increases physical damage inflicted to all attribute enemies by additional 10% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 10%
Reduces After Skill Delay by 15%.
Increases Rolling Cutter damage by 1% per 15 base levels up to level 180.
When using Lethal Poison, increases Rolling Cutter damage by additional 20% for 60 seconds.
Item effect script
bonus bAtkRate,2;
bonus bCritAtkRate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
bonus bCritAtkRate,getskilllv("AS_KATAR");
}
if (.@r>=9) {
bonus bAtkRate,10;
}
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP";
Set 2
Set effect
bonus bAtkRate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP";














