
RENEWAL / ITEMS
Booster Gatling [2]
#830000Weapon
Boost_Gatling
Item stats
- ATK
- 170
- Slots
- 2
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Gatling Gun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Gatling description & effects
Special Gatling Gun prepared for your rapid growth.
Type: Weapon
Class: Gatling Gun
Attack: 170
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Rebel
ATK + 5%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases ranged physical damage by 1% per level of Single Action.
If refine rate is +9 or higher, increases ranged physical damage by an additional 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ATK + 20
Increases physical damage against enemies of all sizes by 10%.
Round Trip damage increases by 1% per 15 base levels up to level 180.
When using Rich Coin, increase Round Trip damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ATK + 20
Reduces Fire Rain skill cooldown by 1 second.
Increases Fire Rain damage by 2% per 15 base levels up to level 180.
When using Rich Coin, increases Fire Rain damage by an additional 35% for 60 seconds.
Item effect script
bonus bAtkRate,5;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
bonus bLongAtkRate,getskilllv("GS_SINGLEACTION");
}
if (.@r>=9) {
bonus bLongAtkRate,10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN";
Set 2
Set effect
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN";













