
RENEWAL / ITEMS
Booster Bow [2]
#700001Weapon
Boost_Bow
Item stats
- ATK
- 160
- Slots
- 2
- Weight
- 0
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 100+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Booster Bow description & effects
Special bow prepared for your rapid growth.
Type: Weapon
Class: Bow
Attack: 160
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Ranger
CRI + 10
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases attack speed per level of Wind Walk (reduces after attack delay by 1%.)
If refine rate is +9 or higher, increases ranged physical damage by 10%.
When equipped with Attacker Booster set (Plate, Manteau, Greeves, and Ring),
ASPD + 2
Increases critical damage by 10%.
Increases Sharp Shooting damage by 1% per 15 base levels up to level 180.
When using True Sight, increases Sharp Shooting damage by additional 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
MaxHP + 10%
Reduces After Skill Delay by 15%.
Aimed Bolt damage increased by 2% per 15 base levels up to level 180.
When using True Sight, increases Aimed Bolt damage by additional 35% for 60 seconds.
Item effect script
bonus bCritical,10;
bonus bMaxHPrate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
bonus bAspdRate,getskilllv("SN_WINDWALK");
}
if (.@r>=9) {
bonus bLongAtkRate,10;
}
TRY IT ON
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
Set 2
Set effect
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT";










