Game version
Thanos Staff artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Staff [1]

#1669Weapon

Thanos_Staff

Item stats

ATK
100
MATK
200
Slots
1
Weight
100
Weapon level
4
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Monk, Priest, Sage, Wizard
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanos Staff description & effects

This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. Type: Weapon Class: One-Handed Staff Attack: 100 Property: Neutral Weight: 100 Weapon Level: 4 Required Level: 120 Required Job: Warlock, Sorcerer, Arch Bishop, Sura VIT + 6 INT + 6 LUK - 6 MATK + 200 Restores 300 HP to the user every 2 seconds. Restores 50 SP to the user every 2 seconds. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped. Increases the recovery rate of recovery skills by 15%. This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. +15% Healing effectiveness. Creates a chance of recovering HP and SP while you are Magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +200. Class : Staff Attack : 100 Weight : 100 Weapon Level : 4 Required Level : 120 Job : Mage and Acolyte 3rd Classes
Item effect script
bonus bInt,6;
bonus bVit,6;
bonus bLuk,-6;
bonus bHealPower,15;
autobonus "{ bonus2 bHPRegenRate,300,2000; bonus2 bSPRegenRate,50,2000; }",50,60000,BF_MAGIC,"{ specialeffect2 EF_HEALSP; }";
bonus2 bHPLossRate,100,10000;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Neutral,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
   bonus2 bSkillAtk,"AB_ADORAMUS",5*(getequiprefinerycnt(EQI_HAND_R)/2);
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(getequiprefinerycnt(EQI_HAND_R)/2);
}
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