
RENEWAL / ITEMS
Thanos Staff [1]
#1669Weapon
Thanos_Staff
Item stats
- ATK
- 100
- MATK
- 200
- Slots
- 1
- Weight
- 100
- Weapon level
- 4
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Monk, Priest, Sage, Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Staff description & effects
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Type: Weapon
Class: One-Handed Staff
Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 4
Required Level: 120
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
Class : Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 120
Job : Mage and Acolyte 3rd Classes
Item effect script
bonus bInt,6;
bonus bVit,6;
bonus bLuk,-6;
bonus bHealPower,15;
autobonus "{ bonus2 bHPRegenRate,300,2000; bonus2 bSPRegenRate,50,2000; }",50,60000,BF_MAGIC,"{ specialeffect2 EF_HEALSP; }";
bonus2 bHPLossRate,100,10000;
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bSkillAtk,"AB_ADORAMUS",5*(getequiprefinerycnt(EQI_HAND_R)/2);
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(getequiprefinerycnt(EQI_HAND_R)/2);
}








