Game version
Illusion Thorn Staff of Darkness artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Thorn Staff of Darkness [2]

#550030Weapon

Thorn_Staff_IL

Item stats

ATK
60
MATK
180
Slots
2
Weight
120
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Acolyte, Mage, Monk, Priest, Sage, Soul Linker, Wizard
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Thorn Staff of Darkness description & effects

A staff which is covered with thorns, containing strong meanings of sorcery. ------------------------ Indestructible in battle. ------------------------ MATK + 180, INT + 3, DEX + 3. ------------------------ For every refine level, ignore magical defense of all race monsters (except players) by 3%. ------------------------ For every 2 refine level, reduce After Cast Delay by 3%. ------------------------ When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%. ------------------------ When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%. ------------------------ When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%. ------------------------ Set Bonus: Illusion Thorn Staff of Darkness [2] Illusion Morpheus's Hood [1] MATK + 20. ------------------------ When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%. ------------------------ When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%. ------------------------ When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Type : One-Handed Staff Attack : 60 Weight : 120 Weapon Level : 4 Required Level : 120 Jobs : Mage, Acolyte, Soul Linker
Item effect script
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-7;
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddEle,Ele_Holy,20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Ghost,15;
         bonus2 bMagicAtkEle,Ele_Undead,15;
         bonus2 bMagicAtkEle,Ele_Poison,15;
         bonus2 bMagicAtkEle,Ele_Dark,15;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
   bonus2 bMagicAddEle,Ele_All,10;
   if (.@sum >= 18) {
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddEle,Ele_Dark,20;
      if (.@sum >= 22) {
         bonus bFixedCast,-500;
         bonus2 bMagicAddSize,Size_All,15;
      }
   }
}
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