
RENEWAL / ITEMS
Illusion Thorn Staff of Darkness [2]
#550030Weapon
Thorn_Staff_IL
Item stats
- ATK
- 60
- MATK
- 180
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 120+
- Jobs
- Acolyte, Mage, Monk, Priest, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Thorn Staff of Darkness description & effects
A staff which is covered with thorns, containing strong meanings of sorcery.
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Indestructible in battle.
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MATK + 180, INT + 3, DEX + 3.
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For every refine level, ignore magical defense of all race monsters (except players) by 3%.
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For every 2 refine level, reduce After Cast Delay by 3%.
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When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
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When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
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When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
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Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
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When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
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When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
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When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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Type : One-Handed Staff
Attack : 60
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Mage, Acolyte, Soul Linker
Item effect script
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-7;
bonus bMatkRate,7;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddEle,Ele_Holy,20;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Undead,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Dark,15;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddEle,Ele_Dark,20;
if (.@sum >= 22) {
bonus bFixedCast,-500;
bonus2 bMagicAddSize,Size_All,15;
}
}
}









