Game version
Illusion Morpheus's Hood artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Morpheus's Hood [1]

#19428Armor

Morpheus_Hood_IL

Item stats

DEF
15
Slots
1
Weight
20
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
130+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Morpheus's Hood description & effects

A hood said to contain the true power of Morpheus. Legend says several items are needed to break the seal. ------------------------ INT + 10, MDEF + 15, MSP + 20%. ------------------------ For every 2 refine level, reduce variable casting time by 3%. ------------------------ When refined to +7 or higher, MATK + 30. ------------------------ When refined to +9 or higher, casting will not be interrupted. ------------------------ Set Bonus: Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] Illusion Morpheus's Ring [1] Illusion Morpheus's Bracelet [1] INT + 5, MSP + 10%, DEF + 100. Increase Water, Earth, and Neutral property magic damage by 10%. ------------------------ When the following items are refined to +7 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. ------------------------ When the total refine level of following items are 18 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 40. Increase Ghost, Wind, and Holy property magic damage by 15%. ------------------------ When the total refine level of following items are 22 or higher, Illusion Morpheus's Hood [1] Illusion Morpheus's Shawl [1] MATK + 10%. Ignore magic defense of Formless, Brute, and Demon race enemies by 50%. ------------------------ Type : Headgear Def : 15 Location : Upper Weight : 20 Required Level : 130 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bInt,10;
bonus bMdef,15;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-(3*(.@r/2));
if (.@r >= 7) {
   bonus bMatk,30;
   if (.@r >= 9) {
      bonus bNoCastCancel;
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bInt,5;
bonus bMaxSPrate,10;
bonus bDef,100;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 7 && .@garment >= 7) {
   .@matk = 40;
}
if ((.@head + .@garment) >= 18) {
   .@matk += 40;
   bonus2 bMagicAtkEle,Ele_Ghost,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus2 bMagicAtkEle,Ele_Holy,15;
   if ((.@head + .@garment) >= 22) {
      bonus bMatkRate,10;
      bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
      bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
      bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
   }
}
bonus bMatk,.@matk;

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
   bonus2 bMagicAddEle,Ele_All,10;
   if (.@sum >= 18) {
      bonus2 bMagicAddRace,RC_Demon,20;
      bonus2 bMagicAddEle,Ele_Dark,20;
      if (.@sum >= 22) {
         bonus bFixedCast,-500;
         bonus2 bMagicAddSize,Size_All,15;
      }
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
skill "WL_HELLINFERNO",3;
bonus bMatk,7*.@r;
bonus bAspdRate,.@r;
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