
RENEWAL / ITEMS
Illusion Morpheus's Hood [1]
#19428Armor
Morpheus_Hood_IL
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Morpheus's Hood description & effects
A hood said to contain the true power of Morpheus.
Legend says several items are needed to break the seal.
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INT + 10, MDEF + 15, MSP + 20%.
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For every 2 refine level, reduce variable casting time by 3%.
------------------------
When refined to +7 or higher, MATK + 30.
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When refined to +9 or higher, casting will not be interrupted.
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Set Bonus:
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
Illusion Morpheus's Ring [1]
Illusion Morpheus's Bracelet [1]
INT + 5, MSP + 10%, DEF + 100.
Increase Water, Earth, and Neutral property magic damage by 10%.
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When the following items are refined to +7 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
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When the total refine level of following items are 18 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 40.
Increase Ghost, Wind, and Holy property magic damage by 15%.
------------------------
When the total refine level of following items are 22 or higher,
Illusion Morpheus's Hood [1]
Illusion Morpheus's Shawl [1]
MATK + 10%.
Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
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Type : Headgear
Def : 15
Location : Upper
Weight : 20
Required Level : 130
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bInt,10;
bonus bMdef,15;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-(3*(.@r/2));
if (.@r >= 7) {
bonus bMatk,30;
if (.@r >= 9) {
bonus bNoCastCancel;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bInt,5;
bonus bMaxSPrate,10;
bonus bDef,100;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 7 && .@garment >= 7) {
.@matk = 40;
}
if ((.@head + .@garment) >= 18) {
.@matk += 40;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
if ((.@head + .@garment) >= 22) {
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
}
}
bonus bMatk,.@matk;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddEle,Ele_Dark,20;
if (.@sum >= 22) {
bonus bFixedCast,-500;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
skill "WL_HELLINFERNO",3;
bonus bMatk,7*.@r;
bonus bAspdRate,.@r;




