Game version
Plastic Blue Rose artwork from Ragnarok Online
RENEWAL / ITEMS

Plastic Blue Rose

#420310Armor

Frozen_Flower_US

Item stats

Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Lower)
Gender
Both
Required level
110+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Plastic Blue Rose description & effects

A rose that is said to bloom only on frozen ground. Is it really just an ordinary plastic rose? ------------------------ Increase physical and magical damage against Illusion of Frozen monsters by 20%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Combo Battle Glove [2] Reduce Tiger Cannon cooldown by 1 second. For every 2 refine level of weapon, MHP + 200, Increase Sky Blow and Dragon Combo damage by 5%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Huuma Fluttering Snow [2] Reduce Swirling Petal cooldown by 1 second. For every 2 refine level of weapon, AGI + 3, DEX + 3. Increase physical damage against all size enemies by 2%. ------------------------ Set Bonus: Plastic Blue Rose Illusion Sacred Mission [1] ASPD + 1. For every 2 refine level of shield, Increase physical and magical damage against all property monsters by 3%. When shield refined to +10 or higher, ATK + 5%, MATK + 5%. Reduce After Cast Delay by 7%. ------------------------ Type : Headgear Def : 0 Location : Lower Weight : 10 Required Level : 110 Class : All Jobs
Item effect script
bonus2 bAddRace2,RC2_Illusion_Frozen,20;
bonus2 bMagicAddRace2,RC2_Illusion_Frozen,20;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus bMaxHP,200*(.@r/2);
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2);
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*(.@r/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bAgi,3*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
bonus bAspd,1;
bonus2 bAddEle,Ele_All,3*(.@r/2);
bonus2 bMagicAddEle,Ele_All,3*(.@r/2);
if (.@r>=10) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
   bonus bDelayrate,-7;
}
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