
RENEWAL / ITEMS
Flying Galapago
#5967Armor
FlyingGalapago
Item stats
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 110+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Flying Galapago description & effects
Most Galapagos do not fly, but this one dreamt of flying so much that its dream came true. Fly, little Galapago, fly!
This item cannot be upgraded.
Class: Headgear
Position: Lower
Defense: 0
Weight: 50
Requires Level: 110
Usable By: All Jobs
Agi + 1
Adds a chance of casting Blitz Beat on the target when performing a physical attack. The chance is increased per base Luk added up to a maximum base value of 120.
Level of this skill will be cast based on the known levels.
Increases the damage of Blitz Beat by 40% per level of Steel Crow known.
Set Bonus
Flying Galapago
Galapago Card
Increases the recovery rate of Apple Juice consumables by 1000%.
Increases the recovery rate of Banana Juice consumables by 1000%.
Increases the recovery rate of Carrot Juice consumables by 1000%.
Set Bonus
Flying Galapago
Gryphon Card
Aspd + 3%
Aspd + 1
ATK - 5%
If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1.
Set Bonus
Flying Galapago
Condor Card
Reduces damage taken from all property attacks by 10%.
Set Bonus
Flying Galapago
Cendrawasih Card
Int + 1
Crit + 5
Archer Bonus
Crit +15
Set Bonus
Flying Galapago
Falconer Claw
Reduces the damage of Blitz Beat by 200%.
Item effect script
set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1);
set .@luk,min(readparam(bLuk),120);
bonus bAgi,1;
bonus3 bAutoSpell,"HT_BLITZBEAT",.@bblvl,50 + (.@luk / 3) + (.@bblvl * 2);
bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW") * 40;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSubEle,Ele_All,10;
Set 2
Set effect
bonus2 bAddItemGroupHealRate,IG_Juice,1000;
Set 3
Set effect
bonus bAspdRate,3;
bonus bAspd,1;
bonus2 bAddClass,Class_All,-5;
if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == 11)
bonus bAspd,1;
Set 4
Set effect
bonus bInt,1;
bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0);
Set 5
Set effect
bonus2 bSubSkill,"HT_BLITZBEAT",200;





