
RENEWAL / ITEMS
Illusion Staff of Bordeaux [2]
#26109Weapon
Staff_Of_Bordeaux_IL
Item stats
- ATK
- 60
- MATK
- 180
- Slots
- 2
- Weight
- 50
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Mage, Sage, Wizard
- Class tiers
- Upper, All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Staff of Bordeaux description & effects
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.
Class: One-Handed Staff
Attack: 60
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 99
Usable By: High Wizard Jobs, Scholar Jobs
Int + 3
Dex + 2
MATK + 5%, if Dragonology is at maximum level.
Additional MATK + 1% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Reduces the SP cost of skills by 15%, if Dragonology is at maximum level.
Reduces the SP cost of skills by an additional 5% per 3 upgrade levels of the item, if Dragonology is at maximum level.
Set Bonus
Illusion Muffler
Illusion Staff of Bordeaux
Increases the damage of Psychic Wave by 10%.
If Illusion Muffler and Illusion Staff of Bordeaux upgrade level is +7 or higher,
Increases the damage of Earth Grave by 40%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +18 or higher,
Increases the damage of Neutral and Earth property magical attacks on targets by 10%.
If the combined upgrade levels of Illusion Muffler and Illusion Staff of Bordeaux are +22 or higher,
Increases the damage of Water property magical attacks on targets by 10%.
Item effect script
bonus bInt,3;
bonus bDex,2;
if (getskilllv("SA_DRAGONOLOGY") == 5) {
.@val = getrefine()/3;
bonus bMatkRate,(5+.@val);
bonus bUseSPrate,(-15-(5*.@val));
}
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Water,10;
}
}






