
RENEWAL / ITEMS
Illusion Electric Guitar [2]
#570008Weapon
Electronic_Guitar_IL
Item stats
- ATK
- 170
- MATK
- 180
- Slots
- 2
- Weight
- 180
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 120+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Electric Guitar description & effects
Although it looks like a guitar, it uses steel strings and is equipped with an amplifier that changes the vibrations into electrical energy.
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MATK + 180.
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For every 2 refine level, MATK + 6, increase long ranged physical damage by 3%.
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When refined to +7 or higher,
Increase Neutral property magical damage by 10%.
Reduce SP consumption of Severe Rainstorm by 10%.
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When refined to +9 or higher, increase Reverberation and Severe Rainstorm damage by 15%.
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When refined to +11 or higher,
Increase magical damage against Water property monsters by 10%.
Reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Muffler [1]
ATK + 30.
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
When the total refine level of set is 18 or higher, increase Severe Rainstorm damage by 20%.
When the total refine level of set is 22 or higher, reduce Severe Rainstorm cooldown by 1 second.
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Set Bonus:
Illusion Electric Guitar [2]
Illusion Shoes [1]
MATK + 40.
When the refine level of each item in the set is 7 or higher, increase Neutral property magical damage by 5%.
When the total refine level of set is 18 or higher, increase Reverberation damage by 20%.
When the total refine level of set is 22 or higher, reduce Fixed Casting Time of Reverberation by 0.5 seconds.
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Type : Instrument
Attack : 170
Weight : 180
Weapon Level : 4
Required Level : 120
Jobs : Minstrel Class
Item effect script
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bMatk,6*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}









