Game version
Illusion Shoes artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion Shoes [1]

#22133Armor

Shoes_IL

Item stats

DEF
10
Slots
1
Weight
40
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
99+
Jobs
All jobs except Novice, Super Novice
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion Shoes description & effects

A pair of shoes made of supple, high quality leather. Class: Shoes Defense: 10 Weight: 40 Requires Level: 99 Usable By: All Jobs except Novice Jobs Max HP + 100 Additional Max HP + 100 per upgrade level of the item. Max SP + 10 Additional Max SP + 5 per upgrade level of the item.
Item effect script
.@r = getrefine();
bonus bMaxHP,(100+(100*.@r));
bonus bMaxSP,(10+(5*.@r));

Equipment sets

Set 1

Set effect

bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bAtkRate,10;
   if ((.@eq + .@weapon) >= 22) {
      bonus bLongAtkRate,10;
   }
}

Set 2

Set effect

bonus bAspdRate,8;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   .@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bLongAtkRate,10;
   if ((.@eq + .@weapon) >= 22) {
      .@val += 30;
   }
}
if (.@val) {
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val;
}

Set 3

Set effect

bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   .@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bAtkRate,10;
   if ((.@eq + .@weapon) >= 22) {
      .@val += 20;
   }
}
if (.@val) {
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
   bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
   bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
   bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}

Set 6

Set effect

bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getequiprefinerycnt(EQI_SHOES)>=9) {
   bonus bAspdRate,10;
   bonus bFixedCast,-500;
}
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