Game version
Elemental Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Elemental Boots [1]

#470033Armor

Elemental_BootsK

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
99+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Elemental Boots description & effects

A magic boots imbued with four elemental powers. It is said if you can collect all elemental equipment, you will master the four elements. ------------------------ Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%. ------------------------ For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%. ------------------------ When refined to +7 or higher, MATK + 20. ------------------------ When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack. ------------------------ When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%. ------------------------ Set Bonus: Elemental Boots [1] Elemental Sword [3] ASPD + 2, MATK + 70. When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%. ------------------------ Type: Shoes Def: 10 Weight: 10 Required Level: 99 Class: All Jobs
Item effect script
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
   bonus bMatk,20;
}
if (.@r>=9) {
   autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
}

Equipment sets

Set 1

Set effect

bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bMagicAtkEle,Ele_All,10;
}

Set 2

Set effect

bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
   autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;

Set 3

Set effect

bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
   bonus bMatkRate,7;
   bonus bSpl,10;
   bonus bSMatk,10;
   bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
   bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}
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