
RENEWAL / ITEMS
Elemental Boots [1]
#470033Armor
Elemental_BootsK
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Elemental Boots description & effects
A magic boots imbued with four elemental powers.
It is said if you can collect all elemental equipment, you will master the four elements.
------------------------
Increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by 15%.
------------------------
For every refine level, increase Fire Bolt, Cold Bot, Lightning Bolt, and Earth Spike damage by additional 2%.
------------------------
When refined to +7 or higher, MATK + 20.
------------------------
When refined to +9 or higher, there's a chance to gain INT + 70, MATK + 10% for 5 seconds when performing physical attack.
------------------------
When refined to +11 or higher, increase Fire, Water, Wind, and Earth property magical damage by 10%.
------------------------
Set Bonus:
Elemental Boots [1]
Elemental Sword [3]
ASPD + 2, MATK + 70.
When the refine level of Elemental Sword is +10 or higher, increase all property magical damage by 10%.
------------------------
Type: Shoes
Def: 10
Weight: 10
Required Level: 99
Class: All Jobs
Item effect script
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
bonus bMatk,20;
}
if (.@r>=9) {
autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
Equipment sets
Set 1
Set effect
bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
}
Set 2
Set effect
bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;
Set 3
Set effect
bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
bonus bMatkRate,7;
bonus bSpl,10;
bonus bSMatk,10;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}







