Game version
Elemental Ring artwork from Ragnarok Online
RENEWAL / ITEMS

Elemental Ring [1]

#490570Armor

4Element_magic_ring

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Elemental Ring description & effects

A legendary ring made of rare materials that are compatible with four elemental magic. It was inlaid with rare magic stones that can store large amounts of magic power. ------------------------ MATK + 30, INT + 10. ------------------------ ASPD + 20%. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] MATK + 40, MATK + 3%, INT + 20. Increase Water, Wind, Earth, and Fire property magic damage by 20%. When refined to +13 or higher, there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Sword [3] MATK + 60, MATK + 5%, ASPD + 5. Increase magical damage against all size enemies by 15%. When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack. When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack. ------------------------ Set Bonus: Elemental Ring [1] Elemental Boots [1] Elemental Sword [3] MATK + 120, increase magical damage against all Class enemies by 30%. When the total refine level of Weapon and Shoes is 26 or higher, MATK + 7%, SPL + 10, S.MATK + 10. When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell. When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex. ------------------------ Type: Accessory Def: 0 Weight: 10 Armor Level: 1 Required Level: 100 Class: All Jobs
Item effect script
bonus bMatk,30;
bonus bInt,10;
bonus bAspdRate,20;

Equipment sets

Set 1

Set effect

bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
   autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,60;
bonus bMatkRate,5;
bonus bAspd,5;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=12) {
   bonus3 bAutoSpell,"WL_SUMMONFB",1,300;
   bonus3 bAutoSpell,"WL_SUMMONWB",1,300;
   bonus3 bAutoSpell,"WL_SUMMONBL",1,300;
   bonus3 bAutoSpell,"WL_SUMMONSTONE",1,300;
   if (.@r>=14) {
      bonus3 bAutoSpell,"WL_RELEASE",2,300;
   }
}

Set 3

Set effect

bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
   bonus bMatkRate,7;
   bonus bSpl,10;
   bonus bSMatk,10;
   bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
   bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}
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