
RENEWAL / ITEMS
Elemental Ring [1]
#490570Armor
4Element_magic_ring
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Elemental Ring description & effects
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Type: Accessory
Def: 0
Weight: 10
Armor Level: 1
Required Level: 100
Class: All Jobs
Item effect script
bonus bMatk,30;
bonus bInt,10;
bonus bAspdRate,20;
Equipment sets
Set 1
Set effect
bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,60;
bonus bMatkRate,5;
bonus bAspd,5;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=12) {
bonus3 bAutoSpell,"WL_SUMMONFB",1,300;
bonus3 bAutoSpell,"WL_SUMMONWB",1,300;
bonus3 bAutoSpell,"WL_SUMMONBL",1,300;
bonus3 bAutoSpell,"WL_SUMMONSTONE",1,300;
if (.@r>=14) {
bonus3 bAutoSpell,"WL_RELEASE",2,300;
}
}
Set 3
Set effect
bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
bonus bMatkRate,7;
bonus bSpl,10;
bonus bSMatk,10;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}


