
RENEWAL / ITEMS
Calming White Fox
#420314Armor
White_Fox_US
Item stats
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Calming White Fox description & effects
A pure white fox clinging on its owner.
Who knows, it might help you during the moonlight.
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Increase physical and magical damage against Illusion of Moonlight monsters by 20%.
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Set Bonus:
Calming White Fox
Illusion Long Mace [2]
For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%.
When weapon refined to +9 or higher, casting cannot be interrupted.
When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%.
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Set Bonus:
Calming White Fox
Illusion Apple of Archer [1]
For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%.
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Set Bonus:
Calming White Fox
Illusion Shoes [1]
MHP + 10%, MSP + 10%.
When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds.
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Set Bonus:
Calming White Fox
Illusion Muffler [1]
MATK + 50, ATK + 50.
When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%.
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Type : Headgear
Def : 0
Location : Lower
Weight : 10
Required Level : 1
Class : All Jobs
Item effect script
bonus2 bAddRace2,RC2_Illusion_Moonlight,20;
bonus2 bMagicAddRace2,RC2_Illusion_Moonlight,20;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxSP,200*(.@r/2);
bonus2 bAddClass,Class_Boss,5;
if (.@r>=9)
bonus bNoCastCancel;
if (.@r>=11)
bonus2 bSkillAtk,"MO_EXTREMITYFIST",35;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);
Set 3
Set effect
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getequiprefinerycnt(EQI_SHOES)>=9) {
bonus bAspdRate,10;
bonus bFixedCast,-500;
}
Set 4
Set effect
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
bonus bVariableCastrate,-15;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
}




