Game version
Calming White Fox artwork from Ragnarok Online
RENEWAL / ITEMS

Calming White Fox

#420314Armor

White_Fox_US

Item stats

Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Lower)
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Calming White Fox description & effects

A pure white fox clinging on its owner. Who knows, it might help you during the moonlight. ------------------------ Increase physical and magical damage against Illusion of Moonlight monsters by 20%. ------------------------ Set Bonus: Calming White Fox Illusion Long Mace [2] For every 2 refine level of weapon, MSP +200, increase damage against boss monsters by 5%. When weapon refined to +9 or higher, casting cannot be interrupted. When weapon refined to +11 or higher, increase Guillotine Fist damage by 35%. ------------------------ Set Bonus: Calming White Fox Illusion Apple of Archer [1] For every 2 refine level of helmet, ATK +10, DEX +3, physical damage against all size monsters +2%. ------------------------ Set Bonus: Calming White Fox Illusion Shoes [1] MHP + 10%, MSP + 10%. When shoes refined to +9 or higher, ASPD + 10%, reduce Fixed Casting Time by 0,5 seconds. ------------------------ Set Bonus: Calming White Fox Illusion Muffler [1] MATK + 50, ATK + 50. When garment refined to +9 or higher, reduce Variable Castin Time by 15%, reduce damage taken from Fire, Water, Earth, and Wind property by 10%. ------------------------ Type : Headgear Def : 0 Location : Lower Weight : 10 Required Level : 1 Class : All Jobs
Item effect script
bonus2 bAddRace2,RC2_Illusion_Moonlight,20;
bonus2 bMagicAddRace2,RC2_Illusion_Moonlight,20;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxSP,200*(.@r/2);
bonus2 bAddClass,Class_Boss,5;
if (.@r>=9)
   bonus bNoCastCancel;
if (.@r>=11)
   bonus2 bSkillAtk,"MO_EXTREMITYFIST",35;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*(.@r/2);
bonus bDex,3*(.@r/2);
bonus2 bAddSize,Size_All,2*(.@r/2);

Set 3

Set effect

bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getequiprefinerycnt(EQI_SHOES)>=9) {
   bonus bAspdRate,10;
   bonus bFixedCast,-500;
}

Set 4

Set effect

bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_GARMENT)>=9) {
   bonus bVariableCastrate,-15;
   bonus2 bSubEle,Ele_Fire,10;
   bonus2 bSubEle,Ele_Earth,10;
   bonus2 bSubEle,Ele_Water,10;
   bonus2 bSubEle,Ele_Wind,10;
}
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