
RENEWAL / ITEMS
Illusion Long Mace [2]
#16063Weapon
Long_Mace_IL
Item stats
- ATK
- 185
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 99+
- Jobs
- Acolyte, Monk, Priest
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Illusion Long Mace description & effects
A long, thin mace built like a spear.
Class: Mace
Attack: 185
Property: Neutral
Weight: 80
Weapon Level: 4
Requires Level: 99
Usable By: Acolyte Jobs
Attack Range + 3
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from long-ranged attacks by an additional 3% per 2 upgrade levels of the item.
Set Bonus
Illusion Long Mace
Illusion Puente Robe
MATK + 100
Increases the recovery rate of recovery skills by 20%.
If Illusion Long Mace and Illusion Puente Robe upgrade level is +7 or higher,
Additional MATK + 50
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +18 or higher,
Increases the recovery rate of recovery skills by an additional 15%.
If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher,
Reduces the global delay of skills by 15%.
Item effect script
bonus bLongAtkDef,(10+3*(getrefine()/2));
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@matk = 100;
.@recovery = 20;
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@weapon >= 7 && .@eq >= 7) {
.@matk += 50;
}
if ((.@weapon + .@eq) >= 18) {
.@recovery += 15;
if ((.@weapon + .@eq) >= 22) {
bonus bDelayrate,-15;
}
}
bonus bMatk,.@matk;
bonus bHealPower,.@recovery;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxSP,200*(.@r/2);
bonus2 bAddClass,Class_Boss,5;
if (.@r>=9)
bonus bNoCastCancel;
if (.@r>=11)
bonus2 bSkillAtk,"MO_EXTREMITYFIST",35;








