Game version
Illusion War Axe artwork from Ragnarok Online
RENEWAL / ITEMS

Illusion War Axe [2]

#1326Weapon

War_Axe_IL

Item stats

ATK
180
Slots
2
Weight
420
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Axe
Equipment position
Weapon
Gender
Both
Required level
120+
Jobs
Alchemist, Blacksmith
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Illusion War Axe description & effects

a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood. Unbreakable. STR + 2, DEX + 2, LUK + 2. Increases the damage of Axe Tornado and Axe Boomerang by 100%. Increases the damage of Cart Tornado by 75%. If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%. If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%. If equipped with Illusion Shoes, ATK + 40. If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%. If the sum of their refine rates is 18 or higher, ATK + 10%. If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%. Type : Axe Attack : 180 Weight : 420 Weapon Level : 4 Required Level : 120 Jobs : Blacksmith Classes, Alchemist Classes
Item effect script
bonus bStr,2;
bonus bDex,2;
bonus bLuk,2;
.@r = getrefine();
if (.@r >= 9) {
   .@val = 40;
} else if (.@r >= 7) {
   .@val = 20;
}
bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val);
bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
}
if ((.@eq + .@weapon) >= 18) {
   bonus bAtkRate,10;
   if ((.@eq + .@weapon) >= 22) {
      bonus bLongAtkRate,10;
   }
}

Set 2

Set effect

bonus2 bAddClass,Class_Boss,70;
bonus2 bSubClass,Class_Boss,15;

Set 3

Set effect

bonus2 bAddClass,Class_Boss,70;
bonus2 bSubClass,Class_Boss,15;

Set 4

Set effect

bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 5

Set effect

bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bAddSize,Size_All,2*(getequiprefinerycnt(EQI_HAND_R)/2);
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