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RENEWAL / ITEMS
Crown of Ashes [1]
#400648Armor
TiaraCrown_Ranged_BR
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 120+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bHPGainValue,500;
bonus bSPGainValue,50;
bonus bMagicHPGainValue,500;
bonus bMagicHPGainValue,50;
if (.@r>=7) {
bonus bBaseAtk,50;
bonus bAspdRate,10;
if (.@r>=9) {
bonus bHit,30;
bonus bAtkRate,7;
if (.@r>=11) {
bonus bCritAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2000;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
}
Set 2
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r/2);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r/2);
}
Set 3
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r/2);
}
Set 4
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5*(.@r/2);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r/2);
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r/2);
bonus2 bSkillAtk,"CG_ARROWVULCAN",5*(.@r/2);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r/2);
bonus2 bSkillAtk,"CG_ARROWVULCAN",5*(.@r/2);









