A circlet designed for a Rune Knight. It has Rune magical power in it.
Str +1, Int +1, Mdef +5.
When pure Str is 120, ATK +10, MATK +5.
Location: Upper
A hairband embroidered with Runes and golden thread.
Increases resistance to Neutral Property attacks by 3%.
Add a low chance of recovering HP/SP when the user receives Physical Melee Damage.
Hit +5.
Location: Upper & Middle
Greaves created by concentrating the power of rune stones.
MaxHP + 3% , MaxSP + 3%
Increase movement speed
Dragon Breath (Water),
All Stats + 3 per 2 levels of Dragon Breath
When Dragon Training lv5,
reduce cooldown of Hundred Spears by 1 sec
Increase damage of Clashing Spiral, Hundred Spears by 40% per 1 skill level of Dragon Howling.
When Phantom Thrust lv5, reduce fixed casting time by 50%
When refined to +5 or higher, additional MaxHP + 7% , MaxSP + 7%
reduce after cast delay by 10%
When refined to +7 or higher, additional MaxHP + 10% , MaxSP + 10%
reduce after cast delay by an additional 10%
Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.
MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate
When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.
When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1
When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky
When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.
When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec
When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec
When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec
When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec
When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec
When using Pertz Runestone,
casts Storm Blast.
Location : Upper Weight : 300
An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Rune Knight.
When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.).
Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
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With Rune Knight Shadow Weapon, Get an additional effect.
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With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Location : Shield Weight : 0
Manteau engraved with Varmund's Death Rune magic.
The engraving is amplified with the essence of death.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase all property magic damage by 10%.
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When refined to +11 or higher, MATK + 10%.
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Set Bonus:
Death Rune Manteau [1]
Death Rune Armor [1]
Death Rune Boots [1]
For every 30 Base INT, SPL + 1.
Increase all property magic damage by 10%.
Reduce Variable Casting Time by 10%.
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[Grade Bonus]
[Grade D] MATK + 5%.
[Grade C] MATK + 5%, S.MATK + 5.
[Grade B] Increase all property magic damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, S.MATK + 2.
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Def : 45
Manteau engraved with Varmund's Flame Rune magic.
The engraving is amplified with the essence of flame.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase Critical Damage by 10%.
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When refined to +11 or higher, ATK + 10%.
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Set Bonus:
Flame Rune Manteau [1]
Flame Rune Armor [1]
Flame Rune Boots [1]
For every 30 Base STR, POW + 1.
Increase melee physical damage by 10%.
Reduce Variable Casting Time by 10%.
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[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase melee physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
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Def : 45
Manteau engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
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When refined to +7 or higher, ATK + 5%.
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When refined to +9 or higher, increase Critical Damage by 10%.
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When refined to +11 or higher, increase long-range physical damage by 10%.
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Set Bonus:
Ice Rune Manteau [1]
Ice Rune Armor [1]
Ice Rune Boots [1]
For every 30 Base DEX, CON + 1.
Increase long-range physical damage by 10%.
Reduce Variable Casting Time by 15%.
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[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
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Def : 45
Manteau engraved with Varmund's Grass Rune magic.
The engraving is amplified with the essence of plain.
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When refined to +7 or higher, MHP + 3%.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase physical damage against all race enemies by 10%.
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Set Bonus:
Grass Rune Manteau [1]
Grass Rune Armor [1]
Grass Rune Boots [1]
For every 30 Base VIT, STA + 1.
MHP + 20%.
Reduce physical damage taken from Earth property enemies by 10%.
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[Grade Bonus]
[Grade D] MHP + 5%.
[Grade C] MHP + 5%, RES + 5, MRES + 5.
[Grade B] Reduce After Cast Delay by 5%, RES + 5, MRES + 5.
[Grade A] Reduce After Cast Delay by additional 10%, P.ATK + 2.
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Def : 45
An armor with solid plate material adorned with gorgeous runes and jewels. It's actually very light and solid and it feels as if magic is winding around your whole body.
Rental Item
Cannot be traded.
Specially made to help the members of guilds to grow, this ring generates special waves and increases your EXP reward from monsters by 10%.
Level Limit : 100
Armor engraved with Varmund's Death Rune magic.
The engraving is amplified with the essence of death.
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For every 25 Base INT, SPL + 1.
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When refined to +7 or higher, MATK + 5%, S.MATK + 2.
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When refined to +9 or higher, reduce Variable Casting Time by 15%.
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When refined to +11 or higher, increase all property magic damage by 15%.
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[Grade Bonus]
[Grade D] MATK + 5%.
[Grade C] SPL + 5, MATK + 5%.
[Grade B] Increase all property magic damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, SPL + 5.
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Def : 45
Rental Item
Cannot be traded.
Specially made to help the members of guilds to grow, this formal suit generates special waves and increases your EXP reward from monsters by 10%.
When equipped with a set of Rune Ring, Rune Suit, Mana Manteau, and Mana Boots, you can gain 30% more EXP from monsters.
Level Limit : 100
Copper Dragonhelm is specially constructed to offer the utmost in protection against Dragon Type Monsters.
The materials used in creating the Copper Dragonhelm work perfectly when used as components to safely upgrade either the Copper or Silver Dragonhelms, talk to Dragos in Prontera for details.
Available by quest until February 7, 2012 in celebration of the Year of the Dragon.
+1% tolerance to Dragon Race monsters per refine level, up to a limit of 8%.
Cannot be upgraded
Account Bound
Location : Upper
Silver Dragonhelm is specially constructed to offer the utmost in protection and offense against Dragon Type Monsters.
The Silver Dragonhelm may be upgraded by Dragos in Prontera using special ingredients for higher success.
Available by quest until February 7, 2012 in celebration of the Year of the Dragon.
4% tolerance to Dragon Race monsters
+1% tolerance to Dragon Race monsters per refine level, up to a limit of +8.
+1% damage to Dragon Race monsters up to a limit of +8
Cannot be upgraded
Account Bound
Location : Upper
Modeled after Jormungand the Midgard Serpent. Effect of blood is strengthened with its presence.
Position: Upper
All Stats + 2
Reduces the global delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 10%.
Increases the recovery rate of Blood In Skull consumables by an additional 50%.
If upgrade level is +7 or higher,
Aspd + 1
Increases the recovery rate of Blood in Skull consumable by an additional 20%.
If upgrade level is +10 or higher,
Reduces the global delay of skills by an additional 5%.
A special cap with a neon sign above, dedicated to celebrating RWC 2010 in Indonesia.
Increase resistance against human type monster by 10%, CRI + 10.
Increase the healing effect of Red Potion and White Potion by 100%.
LUK + 5, ASPD + 1, ATK, MATK + 3%.
Location : Upper Weight : 10
Required lv : 15
A crown with the sacred aura.
Position: Upper
Mdef + 15
Aspd + 10%
Reduces the SP cost of Adoramus and Judex by 15.
Increases the damage of Adoramus and Judex by 20%.
Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known.
If Clearance is level 5, increases magical damage on boss monsters by 25%.
Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known
For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%.
If Sacred Crown upgrade level is +7 or higher,
Aspd + 5%
Increases the damage of Adoramus and Judex by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%.
Increases the damage of Adoramus and Judex by an additional 50%.
If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.
A collar worn by the King of Light.
It is said to give the wearer various blessings.
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Reduce After Cast delay by 15%.
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When learned Oratio Lv 10,
Reduce Cooldown of Oratio by 1.5 sec.
When learned Clearance Lv 5,
Increase Magic damage to all size enemy by 15%.
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Location : Lower
Def : 0
A durable safety helmet created to offer some
protection from accidents. Indestructible (except
in upgrade attempts).
MDEF + 3
Location : Upper
except Novice
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5, Variable Cast Time -5%
If equipped with Safety Epaulet B,
MaxHP +10% and additional Variable Cast Time -15%
If equipped with Safety Epaulet R,
MaxHP +10% and increased ASPD (ASPD +15%)
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
Fixed Cast Time -0.3 sec. and After-cast delay -7%
Magic damage -3% from enemies of all sizes.
DEF: 10
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5 and increased ASPD (ASPD +5%)
If equipped with Safety Epaulet R,
MaxHP +10% and increased ASPD (ASPD +15%)
If equipped with Safety Epaulet B,
MaxHP +10%, Variable Cast Time -15%
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
Fixed Cast Time -0.3 sec. and After-cast delay -7%
DMG -3% from enemies of all sizes.
DEF: 10