One-handed sword of the Crusader that can be used in Herosria.
MATK + 80.
Damage received from players is reduced by 10%, physical/magical damage given to players is reduced by 5%.
DEF + 300, ATK - 3%, MATK - 3%.
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Weapon Lv : 5
Guitar of Bards that can be used in Herosria.
MATK + 130.
Increase attributeless magic damage by 10%, decrease melee/ranged physical damage by 5%.
Decrease global cooldown by 10%, Increase variable cast time by 5%.
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Weapon Lv : 5
One-handed staff of the Priests that can be used in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, all attribute magic damage decreased by 5%.
Global cooldown decreased by 10%, MATK - 3%.
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Weapon Lv : 5
One-handed staff of Soul Linkers that can be used in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, Melee physical resistance decreased by 5%.
Global cooldown decreased by 10%, Variable casting 5%.
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Weapon Lv : 5
Wizard's two-handed staff that can be used in Herosria.
Indestructible.
MATK + 200.
Increase earth and wind magic damage by 15%, decrease fire and water magic damage by 7%.
Reduce variable casting by 15%, decrease global cooldown by 7%.
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Weapon Lv : 5
A ninja dagger that can be used in Herosria.
MATK + 150.
When equipped with Herosria Ninpo Sword II,
Increases fire, water, and wind magic damage by 15%, increases damage received from players by 7%,
MSP + 15%, global cooldown + 7%.
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Weapon Lv : 5
Dagger of the Rogues that can be used in Herosria.
MATK + 130.
Increase attributeless magic damage by 10%, decrease melee physical damage by 5%.
Decrease variable casting by 10%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
Dagger of the Rogues that can be used in Herosria.
Increase melee physical damage by 10%, decrease all attribute magic damage by 5%.
ATK + 30, MATK - 3%.
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Weapon Lv : 5
Sage's Magic Book that can be used in Herosria.
MATK + 130.
Increase Earth and Wind magic damage by 10%, Decrease Fire and Water magic damage by 5%.
MATK + 5%, Variable Casting + 5%.
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Weapon Lv : 5
One-handed staff of Soul Linkers that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark attribute magic damage by 10%,
decrease long-range physical resistance by 5%.
Decrease variable casting by 10%,
increase global cooldown by 5%.
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Weapon Lv : 5
One-handed staff of Soul Linkers that can be used in Herosria.
Indestructible.
MATK + 130.
Increase attributeless magic damage by 10%, decrease long-range physical resistance by 5%.
Decrease variable casting by 10%, decrease SP consumption by 5% when using skills.
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Weapon Lv : 5
One-handed staff of the Sages that can be used in Herosria.
Indestructible.
MATK + 110.
Damage received from players reduced by 10%, all attribute magic damage reduced by 5%.
Global cooldown reduced by 10%, variable casting + 5%.
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Weapon Lv : 5
Summoner's Puppy Pool available in Herosria.
Indestructible.
MATK + 110.
Healing amount increased by 10%, damage received from players increased by 5%.
Global cooldown decreased by 10%, SP consumption when using skills increased by 5%.
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Weapon Lv : 5
Dancers' Sweep also available in Herosria.
MATK + 130.
Increase neutral magic damage by 10%,
decrease melee/ranged physical damage by 5%.
Decrease global cooldown by 10%,
increase variable cast time by 5%.
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Weapon Lv : 5
Wizard's two-handed staff that can be used in Herosria.
Indestructible.
MATK + 200.
Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%.
Global cooldown decreased by 15%, increases the variable casting time of skills by 7%
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Weapon Lv : 5
A single-handed staff of wizards that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%.
MATK + 5%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
Gloves worn by an arch bishop who couldn't resist the devil's temptations. It contains high evil magic.
Required Jobs: All Jobs
Int + 2
MATK + 2%
Enables Level 3 Heal.
Reduces the SP cost of skills by 5%.
If the users base Int is 100 or higher,
MATK + 5%
Set Bonus
Hibram's Gloves
Spell1
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Set Bonus
Hibram's Gloves
Spell2
Reduces the variable casting time of skills by 5%.
Increases magical damage on all race targets by 5%.
Cannot be refined.
MHP + 300
MSP + 100
When worn with High Adventurer Hood and High Adventurer Sandals, additional ATK + 10, MATK + 10, MHP + 150, MSP + 50, HIT + 10.
Shoes that give off a hollow atmosphere.
Legend says that the original owner was a higher being.
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For every refine level,
MATK + 5.
Reduce after cast delay by 1%.
Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%.
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Set Bonus:
Hollow Shoes [1]
Beelzebub Card
Enable to use Magnus Exorcismus Level 10.
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Increase magical damage against Demon and Undead race monsters by 30%.
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Increase magical damage against Shadow and Undead property monsters by 30%.
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When Base Level is 99,
For every refine level of Shoes,
MATK + 5
Reduce variable casting time by 2%.
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When Base Level is 100 or higher,
For every refine level of Shoes,
MATK + 15
For every 2 refine level of Shoes,
Reduce variable casting time by 7%.
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Def : 15
A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
Int +1, Dex +1, Mdef +5.
If refined to +7 or higher, increases Heal effectieness by 5%.
If refined to +9 or higher, MATK +5 and increases Heal effectiveness by 5%.
Location: Upper
MATK - 10%
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For every 3 refine level of Shield, MATK + 3%.
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When Shield is refined to +11 or higher, MATK + 5%.
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A hat made to look like a husky's face. Makes you want to pet it.
ATK + 5%, MATK +5%
When attacking physically, adds 1% chance to cast Wind Walk Level 5
For every refine, increases chance to cast Wind Walk by 0.3%
Winner of pRO's Headgear-making contest 2012
Created by Cyber Pikachu of pRO Valkyrie Server
Location : Upper Weight : 50
Huuma shuriken made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Indestructible.
Character Bound
ATK + 5, MATK + 3 per refine rate.
For every 2 refine rate, increases ranged physical attack power by 1%.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
Increase Napalm Vulcan Strike damage by 10%.
Every level of Self Study Sorcery learned,
Increase Water, Wind and Ghost property magical damage by 1%.
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Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Upper)
Every 2 level of Jack Frost Nova learned,
Increase magical damage against all property enemies by 3%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Middle)
S.MATK + 5, Increase Jupitel Thunderstorm damage by 10%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Lower)
Increase Jack Frost Nova damage by 10%.
[Lace La Zard]
Increase Napalm Vulcan Strike damage by 10%.
Every level of Self Study Sorcery learned,
Increase Water, Wind and Ghost property magical damage by 1%.
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Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Upper)
Every 2 level of Jack Frost Nova learned,
Increase magical damage against all property enemies by 3%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Middle)
S.MATK + 5, Increase Jupitel Thunderstorm damage by 10%.
------------------------
Set Bonus:
Hyper Novice Stone (Garment)
Super Novice Stone (Lower)
Increase Jack Frost Nova damage by 10%.
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [1]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [1].
If Hypnotist's Staff [1] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.
A staff with a hypnotizing effect that can even make a Novice feel just like a High Wizard. Sort of.
Property: Neutral
Int + 1
Set Bonus
Hypnotist's Staff [2]
Magical Booster
MATK + 20 per upgrade level of Hypnotist's Staff [2].
If Hypnotist's Staff [2] upgrade level is +10 or higher,
Additional MATK + 50
Reduces the cast delay of skills by 10%.