Game version
Hollow Shoes artwork from Ragnarok Online
RENEWAL / ITEMS

Hollow Shoes [1]

#22212Armor

Hollow_Shoes

Item stats

DEF
15
Slots
1
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
99+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Hollow Shoes description & effects

Shoes that give off a hollow atmosphere. Legend says that the original owner was a higher being. ------------------------ For every refine level, MATK + 5. Reduce after cast delay by 1%. Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%. ------------------------ Set Bonus: Hollow Shoes [1] Beelzebub Card Enable to use Magnus Exorcismus Level 10. ------------------------ Increase magical damage against Demon and Undead race monsters by 30%. ------------------------ Increase magical damage against Shadow and Undead property monsters by 30%. ------------------------ When Base Level is 99, For every refine level of Shoes, MATK + 5 Reduce variable casting time by 2%. ------------------------ When Base Level is 100 or higher, For every refine level of Shoes, MATK + 15 For every 2 refine level of Shoes, Reduce variable casting time by 7%. ------------------------ Type : Shoes Def : 15 Weight : 50 Required Level : 99 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,5*.@r;
bonus bDelayrate,-.@r;
bonus2 bMagicAddEle,Ele_Water,2*.@r;
bonus2 bMagicAddEle,Ele_Dark,2*.@r;
bonus2 bMagicAddEle,Ele_Ghost,2*.@r;
bonus2 bMagicAddEle,Ele_Undead,2*.@r;

Equipment sets

Set 1

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (BaseLevel <= 99) {
   bonus bMatk,2*.@eq;
   bonus bVariableCastrate,-.@eq;
} else {
   bonus bMatk,5*.@eq;
   bonus bVariableCastrate,-(2*.@eq);
}

Set 2

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel <= 99) {
   bonus bMatk,5*.@eq;
   bonus bVariableCastrate,-(2*.@eq);
} else {
   bonus bMatk,15*.@eq;
   bonus bVariableCastrate,-(7*.@eq);
}

Set 3

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,-10;
bonus2 bMagicAddRace,RC_Undead,-10;
bonus2 bMagicAddEle,Ele_Dark,-10;
bonus2 bMagicAddEle,Ele_Undead,-10;
if (BaseLevel <= 99) {
   bonus bMatk,-2*.@eq;
   bonus bVariableCastrate,.@eq;
} else {
   bonus bMatk,-5*.@eq;
   bonus bVariableCastrate,2*.@eq;
}
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