
RENEWAL / ITEMS
Hollow Shoes [1]
#22212Armor
Hollow_Shoes
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Hollow Shoes description & effects
Shoes that give off a hollow atmosphere.
Legend says that the original owner was a higher being.
------------------------
For every refine level,
MATK + 5.
Reduce after cast delay by 1%.
Increase magical damage against Water, Shadow, Ghost, and Undead property monsters by 2%.
------------------------
Set Bonus:
Hollow Shoes [1]
Beelzebub Card
Enable to use Magnus Exorcismus Level 10.
------------------------
Increase magical damage against Demon and Undead race monsters by 30%.
------------------------
Increase magical damage against Shadow and Undead property monsters by 30%.
------------------------
When Base Level is 99,
For every refine level of Shoes,
MATK + 5
Reduce variable casting time by 2%.
------------------------
When Base Level is 100 or higher,
For every refine level of Shoes,
MATK + 15
For every 2 refine level of Shoes,
Reduce variable casting time by 7%.
------------------------
Type : Shoes
Def : 15
Weight : 50
Required Level : 99
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,5*.@r;
bonus bDelayrate,-.@r;
bonus2 bMagicAddEle,Ele_Water,2*.@r;
bonus2 bMagicAddEle,Ele_Dark,2*.@r;
bonus2 bMagicAddEle,Ele_Ghost,2*.@r;
bonus2 bMagicAddEle,Ele_Undead,2*.@r;
Equipment sets
Set 1
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (BaseLevel <= 99) {
bonus bMatk,2*.@eq;
bonus bVariableCastrate,-.@eq;
} else {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
}
Set 2
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-(7*.@eq);
}
Set 3
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddRace,RC_Demon,-10;
bonus2 bMagicAddRace,RC_Undead,-10;
bonus2 bMagicAddEle,Ele_Dark,-10;
bonus2 bMagicAddEle,Ele_Undead,-10;
if (BaseLevel <= 99) {
bonus bMatk,-2*.@eq;
bonus bVariableCastrate,.@eq;
} else {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
}





