A foxtail tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 400.
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A gatling gun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A grenade launcher tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 200.
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Range : 9
A huuma shuriken tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 370.
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A katar tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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A knuckle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 220.
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A two-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 270.
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A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 210.
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A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 180.
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A mace tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 160.
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A revolver tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 7
A rifle tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 230.
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Range : 9
A dagger tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A shotgun tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Splash Attack.
MATK + 200.
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Range : 9
A one-handed spear tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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MATK + 210.
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A two-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
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Indestructible in battle.
MATK + 290.
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A sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
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A two-handed sword tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 270.
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A violin tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
------------------------
A one-handed staff tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 230.
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A whip tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
MATK + 210.
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A forbidden bible filled with knowledge that may lead to destruction.
------------------------
Cannot be destroyed.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Venom Swamp damage by 5%.
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When refined to +5 or higher, increase Venom Swamp damage by additional 10%.
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When refined to +7 or higher, increase Fire and Poison property magic damage by 5%.
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When refined to +9 or higher, increase Venom Swamp damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, increase Venom Swamp damage by additional 5% and Conflagration damage by 15%.
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[Grade Bonus]
[Grade D] Increase Fire and Poison property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
------------------------
MATK + 50, SPL + 3, MATK + 10%.
------------------------
Reduce damage taken from players by 3%.
------------------------
Reduce Varetyr Spear cooldown by 1 second.
------------------------
For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
------------------------
For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
[Lace La Zard]
For every level of Increase AP, increases fire and poison property magical damage by 2%.
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Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Upper)
Increase Conflagration and Terra Drive damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Middle)
Increase Venom Swamp damage by 10%.
------------------------
Set Bonus:
Elemental Master Stone (Garment)
Sorcerer Stone (Lower)
For every level of Spell Enchanting, increase Magic damage against all property enemies by 3%.
A crystal formed from condensed mana cores, still tainted with venomous energy.
Sealed with Snowflower magic to prevent the poisonous energy from leaking.
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Set Bonus:
Evil Spell
Evil Vigor (Elemental Master)
increases Venom Swamp damage by 20%,
increases Conflagration damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, SPL +2, S.MATK +1.
If the user base level is 230 or higher, SPL +3, S.MATK +2.
MATK +10 per 2 refine rate.
Increases Poison Burst damage by 15% per 3 refine rate.
Increases Fire and Poison property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Sorcerer)
Adulter Fides Poison Book
increases Poison property magical damage by 10%,
increases Poison Burst damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Sorcerer)
Vivatus Fides Poison Book
increases Fire and Poison property magical damage by 10%,
increases Poison Burst damage by 5%, Conflagration and Venom Swamp damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Conflagration and Venom Swamp damage by additional 15%.
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Location: Upper
Armor Lv: 2
Required Lv: 180