Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Armor
Spell Caster Shadow Shoes
Reduces SP consumption of skills by 10%,
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)).
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Location: Shadow Armor
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK + 1% and MATK + 1% per 3 refine rate.
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Set Bonus:
Spell Caster Shadow Earring
Spell Caster Shadow Pendant
Reduces SP consumption of skills by 10%.
If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds.
(However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)).
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Location: Shadow Earring
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK +1% and MATK +1% per 3 refine rate.
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Location: Shadow Pendant
Required Lv: 1
Reduces variable casting time by 1% per refine rate.
ATK +1% and MATK +1% per 3 refine rate.
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Location: Shadow Shoes
Required Lv: 1
A stone that increases magic attack power.
The following abilities are given to the costume garment slot.
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
[Lace La Zard]
S.MATK + 3.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Upper)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Middle)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Magic Power Stone (Lower)
S.MATK + 1, SPL + 1.
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Set Bonus
Spell Magic Attack Stone (Garment)
Spell Stone (Dual)
S.MATK + 5, SPL + 3.
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
Varmund's Wisdom Essence.
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SPL +1.
MATK +3 and S.MATK +1 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.
Varmund's Wisdom Essence.
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SPL +3.
MATK +5 and S.MATK +3 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +2 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.
If refine rate is 7 or higher, All Basic Stat +3.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Diadem
Boltgin
MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
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Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod
Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
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Set Bonus:
Biolab Aquarius Diadem
Dust Grave
Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
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Def : 10
Location : Upper
Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1
Chung E's soul floating above your head.
Increase exp gain by 1%, item drop rate by 1% per 2 refine rates.
MaxHP + 2%, MaxSP + 2% per 4 refine rates.
When refined to +9 or higher, HP recovery + 40%, SP Recovery + 40%.
When refined to +12 or higher, MaxHP + 3%, MaxSP + 3%.
When melee, physically attacking, adds a chance to transform into Chung E for 5 seconds.
When transformed, MATK + 30%, Critical Damage + 30%.
Location : Upper Weight : 1