Cutepet Skeleton is asleep.
This can be hatched using a Pet Incubator.
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During the Halloween event:
Set Bonus:
Skeleton Transfer Station
Costume Soul Silk
When intimacy Neutral or above, ATK + 5%, MATK + 5%.
(Effect will be removed when the event ends.)
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After the event ends:
When intimacy is Loyal, ATK + 10, MATK + 10.
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A robe that was corroded by fragments of the cursed orb.
The unsaved souls that were taken into the orb continue to cry out in pain and despair.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from players by 7%.
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For every refine level, ATK + 30, MATK + 30.
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When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%.
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When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%.
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When refined to +12 or higher, All Basic Status + 15.
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When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%.
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Def : 100
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
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ATK +5%, MATK +5%.
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ASPD + 5%.
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SPL +15, POW +15.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
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Def: 0
Indestructible in battle.
STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.
Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.
MATK + 290
Colorful and tasty Sea Bream. It is a high leveled fish species and cooked into many dishes.
(This item will be deleted with Fishing event closing.)
Account Bound
Box containing 1 Seagod's protection. (7 day rental)
Rental Item
A token in which Protection of the Seagod was endowed into. It allows you to have a special ability to survive deep under the sea. Used to access the Culvert Memorial Dungeon
Non refundable once opened
Box containing 1 Seagod's protection. (15 day rental)
Rental Item
A token in which the Seagod's Protection was endowed into. It allows you to have a special ability to survive deep under the sea. Used to access the Culvert Memorial Dungeon.
Non refundable once opened
Very warm hat which a monster 'Fur Seal' is wearing.
INT + 1, Low chance of autocast Lv. 1 [Frost Nova] when attacked physically.
Item Class : Headgear Defense : 3
Location : Upper,Mid,Lower Weight : 50
all status + 1,
when having physical damage, cast L raison Lv5
if over INT 99, you can more opportunity for casting
if refine is over 15, cast Giriae L raison Lv8
all status + 1,
when having physical damage, cast L raison Lv5
if over INT 99, you can more opportunity for casting
if refine is over 15, cast Giriae L raison Lv8
Property: N/A
Compounds On: Weapon
Adds a 5% chance of restoring 5% of damage as SP when performing a physical attack.
If this card is slotted into a weapon refined to +15 or higher, the chance of absorption increases to 7%.
Compounds On: Shoes
Max HP - 50%
Adds a permanent Level 1 Endure effect to the compounded item.
If this card is slotted into shoes refined to +15 or higher, Max HP - 35% instead.
INT+3.
Have chance resist to Darkness and Curse.
If compounded equipment is refined to +15 and above, have higher chance resist to Darkness and Curse.
Series : Card
Compound : Headgear
INT+3.
Have chance resist to Darkness and Curse.
If compounded equipment is refined to +15 and above, have higher chance resist to Darkness and Curse.
Series : Card
Compound : Headgear
Property: N/A
Compounds On: Shoes
MATK +5%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 25%.
If this card is slotted into shoes refined to +15 or higher,
MATK +8%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 33% instead.
Compounds On: Shoes
MaxHP +7%
MaxSP +7%
Every 15 seconds, you recover 50 HP and 10 SP.
If this card is slotted into shoes refined to +15 or higher, you recover 10 SP every 10 seconds.
Compounds On: Armor
Increases physical damage by 20% to Holy, Dark, Angel and Demon-type monsters.
If this card is slotted into an armor refined to +15 or higher, increases physical damage by an additional 10% to Holy, Dark, Angel and Demon-type monsters.
Compounds On: Armor
Adds a chance of casting Level 1 Assumptio on the user when receiving a physical or a magical attack.
If this card is slotted into an armor refined to +15 or higher, the chance of autocast in increased.
Compounds On: Headgear
After cast delay reduced by 15%.
If this card is slotted into a headgear refined to +15 or higher, reduces after-cast delay by an additional 5%.
Compounds On: Armor
Increases damage to Fire Property monsters by 25%.
Has a low chance of auto-casting Frost Nova while being attacked.
If this card is slotted into an armor refined to +15 or higher, increases damage to Fire Property monsters by an additional 10%.
Compounds On: Weapon
Adds a 5% chance of destroying an enemy's weapon and a 4% chance of destroying its armor each time the wearer physically attacks.
If this card is slotted into a weapon refined to +15 or higher, has a 8% chance of destroying an enemy's weapon and a 6% chance of destroying its armor each time the wearer physically attacks instead.
Compounds On: Headgear
Increases the SP cost of skills by 50%.
Reduces the number of gems required for skills by 1.
If this card is slotted into a headgear refined to +15 or higher, SP consumption is only increased by 35% when using skill.
Compounds On: Shoes
Enables the use of Increase Agility Level 1 skill.
If this card is slotted into shoes refined to +15 or higher, enables the use of Increase Agility Level 5 skill.
Compounds On: Armor
Reflects 15% of the received short-ranged damage back to the attacker.
If this card is slotted into an armor refined to +15 or higher, reflects 25% of the received short-ranged damage back to the attacker instead.
Compounds On: Armor
Adds a chance of casting Level 5 Grand Cross on the user when receiving a physical attack.
MHP + 5%. Additional Max HP + 5%, if the user's base Int is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 7 Grand Cross on the user when receiving a physical attack.
Max HP + 7% instead. Additional Max HP + 7% instead, if the user's base Int is 110 or higher.
Compounds On: Weapon
Bypass 100% of hard defense of normal monsters and players when performing a physical attack.
HP Recovery - 100%
Drains 888 HP from the user every 5 seconds.
Drains 999 HP from the user when the compounded item is equipped.
If this card is slotted into a weapon refined to +15 or higher, drains 777 HP from the user every 8 seconds instead.
Compounds On: Weapon
Reduces HP Recovery by 100%.
Adds a 5% chance of absorbing 5% of damage as HP when performing a physical attack.
If this card is slotted into a weapon refined to +15 or higher, adds a 5% chance of absorbing 10% of damage as HP when performing a physical attack instead.
Compounds On: Weapon
Adds a chance of casting Level 1 Storm Gust when performing a short-ranged Physical Attack.
Adds a 10% chance of inflicting Frozen on the target when performing a Physical Attack.
If this card is slotted into a weapon refined to +15 or higher, adds an additional 5% chance of inflicting Frozen on the target when performing a Physical Attack.
Compounds On: Weapon
ATK +10%
Adds a chance of auto casting level 10 Magnum Break whenever performing a Physical Attack.
If this card is slotted into a weapon refined to +15 or higher, adds an additional ATK +5%.
Compounds On: Headgear
DEX + 2
Ignores 15% of Boss Monster's Magic Defense when inflicting magic attacks against them.
If this card is slotted into a headgear refined to +15 or higher, ignores 25% of Boss Monster's Magic Defense when inflicting magic attacks against them instead.
Compounds On: Headgear
Increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 15% when they are cast by the wearer, but also increases SP Consumption by 30%.
If this card is slotted into a headgear refined to +15 or higher, increases the effect of the Heal, Sanctuary and Potion Pitcher skills by 25% when they are cast by the wearer, but also increases SP Consumption by 20%.