A book containing the Eastern art of the Orient.
When an attack hits, SP + 2
When a physical attack hits,
Adds 1% chance to drain 20% of damage as HP.
When refined to +7,
adds a chance to drain HP by 1% per 1 refine rate
ATK + 360, MATK + 160
A hat which is used for ceremonies by bishops.
Int +1, Vit +1, Mdef +5.
Increase 5% of self-using heal effect.
When pure Int is 120, MATK +10.
Location: Upper
Compounds On: Shoes
Max SP + 10%.
Increases the damage of Frost Diver by 5%.
Set Bonus
Loli Ruri Card
Parasite Card
Miyabi Doll Card
Evil Nymph
Harpy Card
Bloody Butterfly Card
Max HP + 500
Def + 5
Mdef + 5
Increases the damage of
Cold Bolt,
Fire Bolt, and
Lightning Bolt by 10%.
Mage Bonus
MATK + 3%
Reduces the variable casting time of skills by 15%.
Set Bonus
Yellow Novus Card
Evil Nymph Card
Miyabi Doll Card
Bloody Butterfly Card
Harpy Card
Int + 3
Increases the damage of Thunder Storm and Heaven's Drive by 10%.
Sage Bonus
Adds a 20% chance to reflect magical attacks that do not target the ground back to the attacker.
Reduces the variable casting time of skills by 20%.
Adds a chance of gaining Red Gemstone or Yellow Gemstone when a monster is killed.
Shoes from Mjolnir Mine.
------------------------
Every 2 refine level, MHP, MSP +1%.
Every 3 refine level,
increases physical and magical damage to all size enemies by 4%.
------------------------
When refined to +7 or higher, ATK, MATK +5%.
When refined to +9 or higher, reduces delay after skill by 5%.
When refined to +11 or higher,
Ignores 25% of the physical and magical defense of all race monsters.
When refined to +12 or higher, reduces fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] POW, SPL, CON +2.
[Grade C] ATK, MATK +30.
[Grade B] reduces fixed casting time by additionally 0.5 seconds.
[Grade A] P.ATK, S.MATK +7.
------------------------
Def: 45
Shoes of the high priest who offered wicked prayers with the zealots. It is possessed by an evil spirit and emits an ominous groan.
MATK + 10%.
Reduce incoming physical damage from normal monsters by 5%.
Increase ASPD by 1% per 1 refine rate
When refined to +7 or higher, additional MATK + 10%.
When refined to +9 or higher, additional MATK + 10%. Ignores magical defense of all race by 100%.
When equipped with Fallen Bishop Card, increase damage to Dorams by 50%.
When equipped with Sealed Fallen Bishop Card, increases magical damage against human and angel monsters by 20%.
When using magical attacks, curses enemies.
Reduce reflection damge by 10% per 1 refine rate.
A scarf worn during a revolt. It gives the user the courage they need to never yield to anyone!
------------------------
Enables Level 2 Spell Breaker.
------------------------
Set Bonus
Glasses/Glasses [1] or Sunglasses/Sunglasses [1]
Mob Scarf
Reduces damage taken from Demi-Human and Human Players race enemies by 2%.
Max HP + 5% for every combined sum of 80 base Agi and Vit.
Aspd + 5% for every combined sum of 80 base Agi and Vit.
Reduces damage taken from Demi-Human and Human Players race enemies by an additional 2% for every combined sum of 80 base Agi and Vit.
Physical damage against all class enemies + 6% for every combined sum of 80 base Str and Luk.
Crit + 5 for every combined sum of 80 base Str and Luk.
Increases critical damage on targets by 10% for every combined sum of 80 base Str and Luk.
MATK + 120 for every combined sum of 80 base Int and Dex.
Reduces the variable casting time of skills by 3% for every combined sum of 80 base Int and Dex.
Increases the recovery rate of recovery skills by 10% for every combined sum of 80 base Int and Dex.
------------------------
Position: Lower
A modification module that can be used on Illusion armor.
Adds the Modification Orb (MATK) effect.
[Enchantment Effect]
MATK +5%
If upgrade level is +7 or higher,
Additional MATK +25
If upgrade level is +9 or higher,
Additional MATK +25
[Applicable Equipment]
Illusion Armor Type A
Illusion Armor Type B
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Overpower) effect.
[Enchantment Effect]
Physical attacks create a chance of casting Boiling Fighting Spirit for 10 seconds.
[Boiling Fighting Spirit]
STR +50, ATK +15%, and MATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Modification Orb (Spell Buster) effect.
[Enchantment Effect]
Magic attacks create a chance of casting Mana Storm for 10 seconds.
[Mana Storm]
INT +50, MATK +15%, and ATK - 15% for 10 sec.
[Applicable Equipment]
Illusion Leg Type A
Illusion Leg Type B
_
A modification module that can be used on Illusion armor.
Adds the Spell 5 effect.
[Enchantment Effect]
MATK +18
Reduces the Variable Casting Time of Skills by -10%
[Applicable Equipment]
Illusion Booster R
Illusion Booster L
Illusion Battle Chip R
Illusion Battle Chip
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots
Max HP + 15%
Max SP + 5%
Old boots in such excellent condition that they look like new, save for the outdated design.
Max HP +300, Max SP +30
For every 3 refine levels,
Max HP +100, Max SP +10, and MATK +10
If 120 or higher pure INT, additional MATK +60
MDEF +5
SET BONUS
Giant Faceworm Snake Skin
Modified Intelligence Boots [1]
Max HP + 15%
Max SP + 5%
SET BONUS
Temporal Intelligence Manteau [1]
Modified Intelligence Boots [1]
MATK + 50
If refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
SET BONUS
Overwelm Intelligence Armor [1]
Modified Intelligence Boots [1]
MATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of magic DEF on Brute, Demon type monsters.
An aristocratically stylish lens that is worn for only one eye.
Position: Middle
Set Bonus
Memory Book or Memory Book [1]
Monocle
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
A glass for one eye only. Made for style rather than practicality.
Position: Middle
Set Bonus
Memory Book or Memory Book [1]
Monocle [1]
Pocket Watch or Pocket Watch [1]
MATK + 7%
HP Recovery + 15%
SP Recovery + 15%
This headgear is a reward for helping the Moon Rabbits recover their runaway rice cake during the Hangawi Moon Festival.
ATK +5, MATK +5%.
If upgraded to 5 or higher, ATK and MATK percent are increased by 1 according to level.
Location : Upper
A Wand created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Framen damage by 10%.
If refine rate is 7 or higher, increases holy property magical damage by 10%.
If refine rate is 9 or higher, increases Framen damage by additional 10%.
If refine rate is 11 or higher, increases Framen damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 300.
MATK + 5%.
Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.
If refine rate is 7 or higher, increases earth and water property magical damage by 10%.
If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5
A Staff created by combining holy relics and magical power.
Can't be destroyed.
MATK + 230.
MATK + 5%.
Increase Talisman of Red Phoenix and Talisman of Black Tortoise damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
If refine rate is 11 or higher, increases Talisman of Red Phoenix and Talisman of Black Tortoise damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
------------------------
Weapon Lv : 5
A Book created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase Lightning Land and Diamond Storm damage by 10%.
If refine rate is 7 or higher, increases water and wind property magical damage by 10%.
If refine rate is 9 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
If refine rate is 11 or higher, increases Lightning Land and Diamond Storm damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Weapon Lv : 5
A Sword created by combining holy relics and magical power.
MATK +230.
MATK + 5%.
Increase The Cross Rain damage by 10%.
If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second.
If refine rate is 9 or higher, increase Cross Rain damage by additional 10%.
If refine rate is 11 or higher, increase Cross Rain damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds.
------------------------
Weapon Lv : 5
An Instrument created by combining holy relics and magical power.
MATK + 230.
MATK + 5%.
Increase Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
------------------------
Weapon Lv : 5
A Foxtail created by combining holy relics and magical power.
Can't be destroyed.
MATK + 340.
ATK & MATK + 5%.
Increase Chulho Sonic Claw and Hyunrok Cannon damage by 10%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
If refine rate is 11 or higher, increases Chulho Sonic Claw and Hyunrok Cannon damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Physical and Magical damage to small size enemies +15%.
[Grade C] Physical and Magical damage to medium size enemies +15%.
[Grade B] Physical and Magical damage to large size enemies +15%.
[Grade A] P.Atk +5, S.Matk +5
------------------------
Weapon Lv : 5
A Whip created by combining holy relics and magical power.
MATK + 230.
MATK + 5%.
Increase Metallic Fury damage by 10%.
If refine rate is 7 or higher, increases all property magical damage by 10%.
If refine rate is 9 or higher, increases Metallic Fury damage by additional 10%.
If refine rate is 11 or higher, increases Metallic Fury damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk +5
------------------------
Weapon Lv : 5
A cap worn by the famous desert raiders the 'Sons of Kobald'. You have never heard of them but the man who gave you this cap insists they are famous,
they were always famous, and anyone who says otherwise is not cool.
Increase MATK by 1%
If refined to +5 increases by a further 1%
If refined to +8 increases by a further 2% for a total 4% increase.
Location : Upper
Compounds On: Headgear
MATK + 2%
Additional MATK + 1% per 2 upgrade levels of the compounded item.
Max HP - 1% per 2 upgrade levels of the compounded item.
MATK + 15.
Increases magical damage against medium and large size enemies by 20%.
------------------------
Set Bonus
Mutating White Knight Card
Mutating Khalitzburg Card
Reduces physical and magical damage taken from medium and large size enemies by 5%.
Increases magical damage against medium and large size enemies by 5%.
------------------------
Location: Weapon