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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Spell 2” in Renewal

Page 4 of 8
Frus Card

Frus Card

#4405 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
Adds a chance of reflecting magic spells with a success rate equal to the compounded armor's upgrade level multiplied by 2. When worn by Mage class characters, this card adds MDEF +3. (But the reflecting rate increase up to the upgrade level 10.)
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Full Spell Shadow Armor

Full Spell Shadow Armor

#24883 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. ------------------------ For every 2 refine level, increase all property magical damage by 1%. ------------------------ When refined to +10 or higher, S.MATK + 2. ------------------------ Set Bonus: Full Spell Shadow Armor Full Spell Shadow Shoes MATK + 2%, S.MATK + 2. ------------------------ When the total refine level of set is 18 or higher, All property magical damage + 5%, magical damage against all size enemies + 10%. ------------------------ Set Bonus: Full Spell Shadow Armor Magical Spell Shadow Weapon MATK + 3%. ------------------------ When the total refine level of set is 18 or higher, SPL + 3, S.MATK + 3. ------------------------ Location : Armor
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Full Spell Shadow Shoes

Full Spell Shadow Shoes

#24884 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 3%. ------------------------ For every 2 refine level, increase all property magical damage by 1%. ------------------------ When refined to +10 or higher, S.MATK + 2. ------------------------ Set Bonus: Full Spell Shadow Shoes Magical Spell Shadow Shield MATK + 3%. ------------------------ When the total refine level of set is 18 or higher, SPL + 3, S.MATK + 3. ------------------------ Location : Shoes
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Full Temperament Shadow Spellbook

Full Temperament Shadow Spellbook

#101177 · Delay Consume
Weight
1
Buy value
0 z
Sell value
0 z
A magic book that strengthens Full Tempest Shadow and Full Penetration Shadow. Gives 1-2 random options without changing the refinement level. Please note that the existing random option will disappear. [Shadow Equipment listed:] Full Penetration Shadow Earring Full Penetration Shadow Pendant Full Penetration Shadow Armor Full Penetration Shadow Shoes Full Tempest Shadow Earring Full Tempest Shadow Pendant Full Tempest Shadow Armor Full Tempest Shadow Shoes
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Ganbantein

Ganbantein

#2021 · One-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
320
Weapon Lv.
4
Required Lv.
100
Slots
0
Weight
200
Buy value
0 z
Sell value
0 z
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells. MATK + 320, INT + 25, DEX + 25. Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium. When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker. Cannot be Upgraded. Indestructible.
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Geffenia Ice Magic Tool

Geffenia Ice Magic Tool [1]

#490029 · Armor · Accessory
DEF
2
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
One of the hidden treasures of Geffenia , the forgotten continent. Whoever obtains this will become the ruler of absolute zero. ------------------------ Magic damage to all size enemy + 10%. ------------------------ Every 3 Base level, Increase Storm Gust damage by 2%. ------------------------ When learned Comet Lv 5, Reduce SP Consumption of Jack Frost by 35, Reduce Fix cast time of Jack Frost 100%. When learned Jack Frost Lv 5, Increase Comet damage by 50%, Reduce SP Consumption of Comet by 100. When learned Stasis Lv 5, Increase Jack Frost and Frost Misty damage by 50%. When learned Recognize Spell Lv 5, Reduce After Cast Delay by 30%. ------------------------ Def : 2 MDef : 10
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Glacier Flower Spell (Magical Grade) 5Lv

Glacier Flower Spell (Magical Grade) 5Lv

#311458 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
MATK + 75. ------------------------ Increases all property magic damage by 15%. ------------------------ When refined to +7, ASPD + 15%. ------------------------ When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%. ------------------------ [Weapon Grade Bonus] [Grade D] MATK + 5%, MATK + 75. [Grade C] For every 3 refine level, S.MATK +4. [Grade B] For every 2 refine level, SPL +1, CON +1. [Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
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Glacier Flower Spell (Physical Grade) 5Lv

Glacier Flower Spell (Physical Grade) 5Lv

#311453 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 75. ------------------------ Increases melee and long-ranged physical damage by 15%. ------------------------ When refined to +7, ASPD + 15%. ------------------------ When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%. ------------------------ [Weapon Grade Bonus] [Grade D] ATK + 5%, ATK + 75. [Grade C] For every 3 refine level, P.ATK +4. [Grade B] For every 2 refine level, POW +1, CON +1. [Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
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Glacier Magic Orb (Auto Shadow Spell)

Glacier Magic Orb (Auto Shadow Spell)

#311221 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage. Increases Meteor Storm damage 25% per 3 refine rate. If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage. If refine rate is 11 or higher, increases Psychic Wave damage by 40%.
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Glacier Magic Orb (Elemental Spell)

Glacier Magic Orb (Elemental Spell)

#311222 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%. Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate. If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%. If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
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Glorious Shuriken

Glorious Shuriken

#13307 · Huuma Shuriken · Weapon (Two-Handed)
ATK
55
MATK
90
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
Account Bound Increases Physical Attack Strength to Demihuman monster by 95%. Ignores physical defense from Demihuman monster by 20%. Increases Physical Attack Strength to Human Player monster by 95%. Ignores physical defense from Human Player monster by 20%. MATK + 90 Increase damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. when attacking and synchronizing the weapon by 5% Indestructible. ***Additional Weapon Refining Level Option*** +6 Refining Ignore Defense of Demihuman monsters +5% +6 Refining Ignore Defense of Human Player monsters +5% [Slaughter] Lv 2(Damage bonus of Destruction increases up to the upgrade level 14.) +9 Refining When using [Killing Strike], auto-spell Lv. 10 [Heal]. +9 Refining When using [Throw Huuma Shuriken], has a chance of inflicting consistent
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Glotoneria

Glotoneria [1]

#480081 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony. MaxHP + 3% Reduce resistance versus players by 5%. When refined to +7 or higher, additional MaxHP + 5%, AGI + 10, DEX + 10. When refined to +9 or higher, additional MaxHP + 7%, AGI + 10, DEX + 10. Increase physical damage to small, medium, large monsters by 1% per Lv. of Shadow Spell, perfect hit +2%. When Triangle Shot Lv.10, increase resistance to Wind, Earth property attacks by 50%. When Feint Bomb Lv.10, recovers HP 100, SP 10 when monster is killed using physical attack. Recovers 2 SP per attack hit. Increase damage of Triangle Shot by 50%, Feint Bomb by 15% per Lv. of Maelstrom.
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Good Vigor (Arch Mage)

Good Vigor (Arch Mage)

#312803 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Arch Mage) increases Frozen Slash damage by 20%, increases Crystal Rain damage by 40%, increases magical damage against all property enemies by 20%, reduces after cast delay by 5%.
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Good Vigor (Biolo)

Good Vigor (Biolo)

#312447 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Biolo) increases Explosive Powder damage by 30%, increases melee physical damage by 20%, increases physical damage against all property enemies by 20%, ASPD +5%.
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Good Vigor (Cardinal)

Good Vigor (Cardinal)

#312422 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Cardinal) increases Flamen damage by 20%, increases Arbitrium damage by 40%, increases magic damage to all attribute enemies by 20%, reduces after cast delay by 5%.
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Good Vigor (Dragon Knight)

Good Vigor (Dragon Knight)

#312449 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Dragon Knight) increases Dragonic Breath damage by 20%, increases Madness Crusher damage by 40%, increases physical damage against all property enemies by 20%, reduces after cast delay by 5%.
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Good Vigor (Hyper Novice)

Good Vigor (Hyper Novice)

#312689 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Hyper Novice) increases Shield Chain Rush damage by 20%, increases Spiral Pierce Max damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%).
Full item details & effects
Good Vigor (Night Watch)

Good Vigor (Night Watch)

#312805 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Rifle) [1] increases Spiral shooting damage by 20%, increases Only One Bullet damage by 40%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%). ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Shotgun) [1] increases The Vigilante at Night damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Gatling Gun) [1] increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, reduces global cooldown by 5%. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Revolver) [1] increases Magazine for One damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, Cri + 5. ------------------------ Set Bonus: Good Spell Good Vigor (Night Watch) Crown of Good and Evil (Night Watch - Grenade Launcher) [1] increases Wild Fire damage by 30%, increases long ranged physical damage by 20%, increases physical damage against all property enemies by 20%, increases attack speed (reduces delay after attack by 5%).
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