A ring stained with sin, embedded with green emeralds.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Emerald Ring
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin decorated with white opals.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Opal Necklace
Sinful Opal Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin, encrusted with a white opal.
It is sending out an evil and powerful energy from deep within.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Opal Ring
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin, adorned with red rubies.
It is sending out dark and cold energy from the deep.
ATK + 10%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Ruby Necklace
Sinful Ruby Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sinful red rubies.
It is sending out evil and powerful energy from the deep.
ATK + 10%, ASPD + 7%.
------------------------
Set Bonus
Sinful Ruby Ring
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Necklace stained with sin decorated with golden topaz.
It is sending out dark and cold energy from the deep.
ATK + 7%, MATK + 7%, reduces variable casting time by 7%.
------------------------
Set Bonus
Sinful Topaz Necklace
Sinful Topaz Ring
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,3 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 15%.
------------------------
A ring stained with sin embedded with golden topaz.
It is sending out evil and powerful energy from the deep.
ATK + 7%, MATK + 7%, ASPD + 7%.
------------------------
Set Bonus
Sinful Topaz Ring
Gold Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
Global cooldown reduced by 5%, Fixed Cast time reduced by 0,2 seconds.
Increase physical/magical damage to Angel type and Dragon Type monster by 20%.
Reduce damage received from Angel type and Dragon Type monster by 10%.
------------------------
Wearing dizziness imitation of giants "Sirt 'of the flame that would burn the world, you can feel the heat to get angry.
STR + 1, ATK + 1%.
Location : Mid
Req Level : 50
The skin of a dragon whose scales were as white as snow, but light as a feather.
Int + 5
Dex + 5
Mdef + 10
Reduces damage taken from Shadow and Undead property attacks by 5%.
Reduces damage taken from Demon and Undead race enemies by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a short-ranged attack.
If upgrade level is +8 or higher,
ATK + 5 for every combined sum of 20 base Int and Dex.
Reduces the cast delay of skills by 1% for every combined sum of 20 base Int and Dex.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a short-ranged attack.
A brown dragon's shell with 100 heads guarding a golden apple.
Agi + 5
Vit + 5
Mdef + 10
Reduces damage taken from Demi-Human and Brute race enemies by 5%.
Reduces damage taken from Earth and Wind property attacks by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a physical or a long-ranged attack.
If upgrade level is +8 or higher,
For every combined sum of 20 base Agi and Vit,
ATK + 15
Hit + 5
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a physical or a long-ranged attack.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.
Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
A record storage device which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
MATK +220.
Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
A technical book which was stored in Barmund Mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
New Moon Kick damage +10%.
ATK +12 for every 3 refine levels.
When refined to +7 or higher, Additional New Moon Kick damage +15%.
When refined to +9 or higher, Increased ASPD (ASPD +10%).
When refined to +11 or higher, Full Moon Kick damage +25%.
POW, CON+5.
------------------------
Every 2 refine level, ATK +20, HIT +8.
Every 3 refine level, Melee/ranged physical damage increased by 7%.
------------------------
When refined to +7 or higher, ATK +10%.
When refined to +9 or higher, reduces after cast delay by 10%.
When refined to +11 or higher, increases perfect hit by 15%.
When refined to +12 or higher, increases physical damage to all races enemies by 15%.
When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card
Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
------------------------
Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card
POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
------------------------
Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card
Increases long-range physical damage by 15%.
------------------------
Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card
increases melee physical damage by 15%.
------------------------
Location: Upper
Armor lv: 1
Required Lv: 130
Armor crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
Atk +130.
------------------------
Atk +15 per 2 refine rate.
------------------------
If refine rate is 7 or higher, ASPD +15%.
------------------------
If refine rate is 9 or higher, P.Atk +2.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Manteau[1]
Atk +50.
------------------------
Set Bonus:
Snow Flower Armor[1]
Snow Flower Muffler[1]
reduces global cooldown by 10%.
------------------------
Boots crafted from the ground petals of the snowdrops found in Isgard.
You can equip it with ice flower magic stones which possess special magical powers, to enhance its abilities.
------------------------
MaxHP +8%, MaxSP + 4%.
------------------------
MaxSP +1% per 2 refine rate.
------------------------
If refine rate is 7 or higher, increases melee and long ranged physical damage by 7%.
------------------------
If refine rate is 9 or higher, P.Atk +2.
------------------------
Set Bonus:
Snow Flower Boots[1]
Snow Flower Armor[1]
Atk +7%.
------------------------
Set Bonus:
Snow Flower Boots[1]
Snow Flower Robe[1]
ASPD +7%.
------------------------
Red armor with strong power.
ATK + 50.
ATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Str Boots[1] or Modified Str Boots[1],
ATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.
Position: Armor
DEF : 120
Item Move Restrictions:
Drop
NPC Sale
RODEX
A shotgun that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Dex + 2
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Enables Splash Attacks.
Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 100 HP from the user every second.
This item is indestructible in battle.
A claymore made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Claymore.
------------------------
Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Storm Slash damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Edge.
------------------------
Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
------------------------
Can't be destroyed.
MATK +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
ATK +5.
------------------------
For every 2 refine levels, ATK +1.
------------------------
Set Bonus
Solid Shadow Weapon
Solid Shadow Earring
ATK + 1 per sum total refine level of the set,
If sum total refine level of the set is +15 or higher, weapon cannot be broken in combat.
------------------------
Location : Weapon
A spear made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Spear.
------------------------
Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
A wand made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Wand.
------------------------
Can't be destroyed.
MATK +240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.ATK +2.
------------------------
Weapon Lv: 5
Required Lv: 220
So hot! A headgear with the figure of Kafra Sorin! Her cute appearance made the price of this hat rise at the auction place.
Position: Upper
Decreases 5% damage from Demihuman monsters.
Decreases 5% damage from Human Player monsters.
Increases ATK + 50 for 10 seconds with low chance when physically attacked.
Cannot be upgraded.
ATK + 5.
------------------------
Increase physical damage against Fire property enemies by 10%.
------------------------
Increase critical chance against Undead and Demon race enemies by 15%.
------------------------
A knuckle named after a famous gladiator, it's rumored to contain his very soul.
Property: Neutral
ATK + 1% per upgrade level of the item.
This item is indestructible in battle.
If upgrade level is +10 or higher,
Recovers all damage lost from size penalties.