
RENEWAL / ITEMS
Snake Queen Crown [1]
#400710Armor
DarkSnake_Crown
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 70
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Snake Queen Crown description & effects
POW, CON+5.
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Every 2 refine level, ATK +20, HIT +8.
Every 3 refine level, Melee/ranged physical damage increased by 7%.
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When refined to +7 or higher, ATK +10%.
When refined to +9 or higher, reduces after cast delay by 10%.
When refined to +11 or higher, increases perfect hit by 15%.
When refined to +12 or higher, increases physical damage to all races enemies by 15%.
When refined to +13 or higher, reduces fixed casting time by 0.5 seconds.
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Set Bonus:
Snake Queen Crown [1]
Evil Snake Lord Card
Increases perfect hit by 40%.
POW, CON +5.
Every Helmet 3 refine level, increases melee and ranged physical damage by 8%
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Set Bonus:
Snake Queen Crown [1]
Evil Nymph Card
POW, CON +3.
Every Helmet 3 refine level, increases melee and ranged physical damage by 4%
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Set Bonus:
Snake Queen Crown [1]
Cloud Hermit Card
Increases long-range physical damage by 15%.
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Set Bonus:
Snake Queen Crown [1]
Hermit Plant Card
increases melee physical damage by 15%.
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Class: Headgear
Defense: 20
Location: Upper
Weight: 70
Armor lv: 1
Required Lv: 130
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bPow,5;
bonus bCon,5;
bonus bBaseAtk,20*(.@r/2);
bonus bHit,8*(.@r/2);
bonus bShortAtkRate,7*(.@r/3);
bonus bLongAtkRate,7*(.@r/3);
if (.@r>=7)
bonus bAtkRate,10;
if (.@r>=9)
bonus bDelayrate,-10;
if (.@r>=11)
bonus bPerfectHitAddRate,15;
if (.@r>=12)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bFixedCast,-500;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,15;
Set 2
Set effect
bonus bLongAtkRate,15;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPerfectHitAddRate,40;
bonus bPow,5;
bonus bCon,5;
bonus bShortAtkRate,8*(.@r/3);
bonus bLongAtkRate,8*(.@r/3);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPow,3;
bonus bCon,3;
bonus bShortAtkRate,4*(.@r/3);
bonus bLongAtkRate,4*(.@r/3);

