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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “MSP I” in Renewal

Page 6 of 8
Red Booster

Red Booster

#12796 · Consumable
Weight
1
Buy value
20 z
Sell value
10 z
Account Bound. A red booster that activates the body's energy and assists in battle. Be careful as it can be somewhat taxing on your stamina. ------------------------ For 10 minutes, ATK and MATK +30, ASPD +5%, Reduces Variable Casting Time by 5%, Reduces MHP and MSP by 10%. When doing physical/magical attack, there's a chance to autocast Improve Concentration Lv. 3. (If a higher level has been learned, it will be activated according to the level learned.) ------------------------ The effect will disappear upon death.
Full item details & effects
Regia Hunting Mail

Regia Hunting Mail [1]

#15390 · Armor · Armor
DEF
25
Armor Lv.
1
Required Lv.
50
Slots
1
Weight
90
Buy value
0 z
Sell value
0 z
Armor made by the royal family as a token of gratitude for hunters with outstanding skills in hunting competitions. MHP + 500, MSP + 100. Increase physical and magical damage to animal, insect type monsters by 7%. MHP + 50, MSP + 20 per 3 refine rates. When equipped with Regia Hunting Manteau, Regia Hunting Boots, reduce variable casting by 7%. When each refine rate of Regia Hunting Mail, Regia Hunting Manteau, Regia Hunting Boots is +9 or higher, reduce variable casting by extra 5%.
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Rental Surfer Swimsuit

Rental Surfer Swimsuit

#15210 · Armor · Armor
DEF
1
Armor Lv.
1
Required Lv.
40
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Rental Item ------------------------ Rental Swimsuit that can be used for a certain time during the Noodle Festival period. Made for the best surfer. ------------------------ MHP + 10%, MSP + 10%. ------------------------ Set Bonus: [Rental] Surfer Swimsuit [Rental] Scuba Mask Perfect Dodge + 15. Reduce Variable Cast Time by 30%. Hunting EXP from Fish Monsters + 5%. ------------------------ Equip Level: 40 Equippable By: All Jobs
Full item details & effects
Rift Ancient Armor

Rift Ancient Armor [1]

#15141 · Armor · Armor
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
An armor that emits a strange energy obtained from infinite space. ------------------------ MHP + 500, MSP -100. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Set Bonus: Rift Ancient Armor [1] Rift Ancient Ornament [1] MSP + 100. Casting will not be interrupted. ------------------------ Set Bonus: Rift Ancient Armor [1] Rift Manteau [1] Rift Shoes [1] MHP + 1000. Increase incoming healing rate by 5%. Increase outgoing healing rate by 5%. Additionally, increase incoming and outgoing healing rate by the total of refine level of set as percentage, up to 30%. ------------------------ Def : 30
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Rift Manteau

Rift Manteau [1]

#20779 · Armor · Garment
DEF
16
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A manteau that emits a strange energy obtained from infinite space. ------------------------ MHP + 300. MSP - 50. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 16
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Rift Shoes

Rift Shoes [1]

#22075 · Armor · Footgear
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
25
Buy value
20 z
Sell value
10 z
A pair of shoes that emits a strange energy obtained from infinite space. ------------------------ MHP + 300. MSP - 50. ------------------------ When refined to +7 or higher, MHP + 400. ------------------------ When refined to +9 or higher, MHP + 600. ------------------------ Def : 12
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Rigid Nightmare Terror Egg

Rigid Nightmare Terror Egg

#9116 · Petegg
Weight
0
Buy value
20 z
Sell value
10 z
An egg containing a Rigid Nightmare Terror pet. It can be hatched using a Pet Incubator. ------------------------ When intimacy is Awkward or Shy, INT + 1. When intimacy is Neutral, INT + 2. When intimacy is Cordial, INT + 3, MSP + 1%, Immune to Sleep. When intimacy is Loyal, INT + 4, MSP + 3%, Immune to Sleep. ------------------------
Full item details & effects
Santa Claus Boots

Santa Claus Boots [1]

#470330 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
130
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A pair of boots used by a certain Santa Claus. ------------------------ MHP + 5%, MSP + 5%. ------------------------ For every 2 refine level, ATK + 10, MATK + 10. ------------------------ For every 3 refine level, increase physical and magic damage against all race enemies by 3%. ------------------------ When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds. While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%. ------------------------ Set Bonus: Santa Red Boots [1] Santa Poring Card Increase physical and magic damage against Normal class enemies by 18%. ------------------------ Set Bonus: Santa Red Boots [1] Celine Kimi Card Increase physical and magic damage against Boss class enemies by 30%. Ignore physical and magic defense of Boss class enemies by 50%. ------------------------ [Grade Bonus] [Grade D] ATK + 100, MATK + 100. [Grade C] Reduce Fixed Casting Time by 0.3 seconds. [Grade B] EXP Gain from Monster + 8%. [Grade A] Item Drop Rate + 8%. ------------------------ Def : 20
Full item details & effects
Santa Suit

Santa Suit [1]

#450426 · Armor · Armor
DEF
120
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Def : 120
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Sealed Lady Tanee Card

Sealed Lady Tanee Card

#4498 · Card · Footgear
Weight
1
Buy value
20 z
Sell value
10 z
MHP -60%, MSP +50%. when hunting monster, can get banana and its recovery rate is 50%. if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30% MHP -60%, MSP +50%. when hunting monster, can get banana and its recovery rate is 50%. if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30% Property: N/A
Full item details & effects
Shoes of Purge

Shoes of Purge [1]

#470106 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
MHP +3% and MSP +3%. Reduces the cooldown time of High Heal by 1 second. When refine level is 10 or higher, increases MHP and MSP by additional 7%, reduces global cooldown by 10%. When refine level is 11 or higher, increases MHP and MSP by additional 10%, reduces global cooldown by additional 10%. When learned Oratio Level 10, reduces variable casting time by 50%, and reduces global cooldown by 50%. When learned Clearance Level 5, increases magical damage against all property enemies by 25%. When performing Offertorium, for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250) For every level of Lauda Agnus and Lauda Ramus learned, MDEF +10, increases healing by 8%. ------------------------ Def : 15
Full item details & effects
Silver Dragon Plate

Silver Dragon Plate [1]

#15396 · Armor · Armor
DEF
110
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic luck. ------------------------ LUK +12, MHP +15%, MSP +15%. For every 2 refine level, CRI +2, increases critical damage by 4%. For every 3 refine level, Increases physical damage against dragon monster by 7%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Silver Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%. For every 15 base LUK, CRI + 2, Critical damage +3%. [Dragon's Luck] When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds. If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck], additional increase ATK +10%, and critical damage +10% If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 20% and reduces global cooldown by 25%. ------------------------
Full item details & effects
Silver Tiara

Silver Tiara

#5261 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
A silver headgear with star in the middle gorgeously glittering its color. INT + 2 If worn by Magician Class characters, MATK bonus increases according to the wearer's JOB LEVEL. If worn by Acolyte Class characters, SP Consumption decreases according to the wearer's JOB LEVEL. If worn by Archer Class characters, MSP increases according tothe wearer's JOB LEVEL. Item Class : Headgear Defense : 2 Location : Upper Weight : 50 Available Job : All
Full item details & effects
Smile Giver Card

Smile Giver Card

#300273 · Card · Garment
Weight
1
Buy value
0 z
Sell value
0 z
Increase neutral property magical damage by 10%, MSP - 25%. ------------------------ When equipped with Lady Solace Card and base level is 200 or higher, Increase neutral property magical damage by additional 15% per 40 base INT. ------------------------
Full item details & effects
Sorcery Master Shadow Armor

Sorcery Master Shadow Armor

#1270001 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes S.MATK +2. If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%. If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes Master Shadow Shield S.MATK +2. Magic damage to all size enemies +5%. If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Sorcery Master Shadow Earring

Sorcery Master Shadow Earring

#1270003 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant Master Shadow Weapon Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Special Environment Boots

Special Environment Boots [1]

#22203 · Armor · Footgear
DEF
15
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Increases magic damage against boss class enemies by +15%. For every refine level, MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%. When refine level is 10 or higher, INT +15. ------------------------ Set Bonus: Space Shoes [1] Dark Lord Card Enables Level 5 [Volcano]. If base level 99 or lower, For every refine level, When receiving physical attack, increases fire property magic damage by 5% for 15 seconds. If base level 100 or higher, For every refine level, When receiving physical attack, increases fire property magic damage by 10% for 15 seconds. ------------------------ Def : 15
Full item details & effects
Spell Master Shadow Armor

Spell Master Shadow Armor

#24997 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, granting additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes Master Shadow Shield Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Spenta Armaiti

Spenta Armaiti [1]

#460057 · Armor · Shield
DEF
60
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people. Reduce damage taken from normal and boss monsters by 40%. ------------------------ For every refine level, MHP and MSP +3%. ------------------------ When refined to +9 or higher, Reduces damage taken from Holy property attacks by 25%. (When learned Faith lv 1 or higher) increases damage taken from Holy property attacks by 25%. ------------------------ When refined to +11 or higher, Reduce damage taken from Neutral property attacks by 15%. ------------------------ Def : 60
Full item details & effects
Spirit Pendulum

Spirit Pendulum [2]

#26154 · One-Handed Staff · Weapon
ATK
70
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A pendulum that is said to have been used by a soul-ripper with considerable spirit. If you raise your hand, you can hear the sounds of spirits. It resonates with the Ancient Hero's Boots. MATK + 160. MATK + 10 per 2 refine rates MSP + 2% per 3 refine rates. When refined to +7 or higher, increase damage of Espa by 15%. When refined to +9 or higher, reduce variable casting by 10%. When refined to +11 or higher, increase damage of Eswhoo by 20%. When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
Full item details & effects
Spiritual Shadow Earring

Spiritual Shadow Earring

#24079 · Shadowgear · Shadow right accessory
Weight
0
Buy value
0 z
Sell value
0 z
A sacred earring said to protect its wearer. It draws out the wearer’s latent abilities. SP + 50. ------------------------ When refined to +7 or higher, MSP + 1%. ------------------------ Set Bonus: Spiritual Shadow Weapon Spiritual Shadow Earring Spiritual Shadow Pendant When performing physical attacks, 1% chance to absorb 1% of damage as SP. For every 10 total refine levels of the set, additionally absorbs 1% of damage as SP. ------------------------ Location : Earring
Full item details & effects
Spiritual Shadow Pendant

Spiritual Shadow Pendant

#24080 · Shadowgear · Shadow left accessory
Weight
0
Buy value
0 z
Sell value
0 z
A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities. Increases MSP by 1%. ------------------------ When refined to +7 or higher, additionally increases MSP by 1%. ------------------------ Set Bonus: Spiritual Shadow Weapon Spiritual Shadow Earring Spiritual Shadow Pendant When performing physical attacks, has a 1% chance to absorb 1% of damage as SP. For every 10 total refine levels of the set, additionally absorbs 1% of damage as SP. ------------------------ Location : Pendant Equipped : All Classes
Full item details & effects
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