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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Spell 3” in Renewal

Page 6 of 7
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shaman Hat

Shaman Hat [1]

#5665 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
A little red hat with colorful pheasant feathers. It can be used to communicate with spirits. ------------------------ Mdef + 5. When refined to 7, Int + 2. When refined to 10 or higher, every 1 refine level, Int + 1. When equipped by Magician classes, spell casting time -3% When equipped by Soul Linker classes, have chance to autospell Estun Lv.5 when dealing magical damage. ------------------------ Location : Upper
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Soul Expansion Ring

Soul Expansion Ring [1]

#490079 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Int + 7 Increases magical damage against small, medium and large size monsters by 10%. Increases Soul Expansion damage by 1% per 7 base level. If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%. If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds. If user learned Hell Inferno level 5, attack speed + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%. When this ring is unequipped, cancels the effect of Intensification.
Full item details & effects
Spell Caster Shadow Armor

Spell Caster Shadow Armor

#24747 · Shadow Gear · Shadow armor
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Reduces variable casting time by 1% per refine rate. ATK + 1% and MATK + 1% per 3 refine rate. ------------------------ Set Bonus: Spell Caster Shadow Armor Spell Caster Shadow Shoes Reduces SP consumption of skills by 10%, If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesn't stack with counterpart Spell Caster set (Earring, Pendant)). ------------------------ Location: Shadow Armor Required Lv: 1
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Spell Caster Shadow Earring

Spell Caster Shadow Earring

#24749 · Shadow Gear · Shadow right accessory
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Reduces variable casting time by 1% per refine rate. ATK + 1% and MATK + 1% per 3 refine rate. ------------------------ Set Bonus: Spell Caster Shadow Earring Spell Caster Shadow Pendant Reduces SP consumption of skills by 10%. If the sum of refine rate of set is 20, reduces fixed casting time by 0.3 seconds. (However, fixed casting time reduction doesnt stack with counterpart Spell Caster set (Armor, Shoes)). ------------------------ Location: Shadow Earring Required Lv: 1
Full item details & effects
Spell Magic Attack Stone (Garment)

Spell Magic Attack Stone (Garment)

#1000922 · Miscellaneous
Weight
10
Buy value
0 z
Sell value
0 z
A stone that increases magic attack power. The following abilities are given to the costume garment slot. S.MATK + 3. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Upper) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Middle) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Lower) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Spell Stone (Dual) S.MATK + 5, SPL + 3. [Lace La Zard]
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Spell Magic Attack Stone (Garment)

Spell Magic Attack Stone (Garment)

#311426 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
S.MATK + 3. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Upper) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Middle) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Magic Power Stone (Lower) S.MATK + 1, SPL + 1. ------------------------ Set Bonus Spell Magic Attack Stone (Garment) Spell Stone (Dual) S.MATK + 5, SPL + 3.
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Spell Master Shadow Armor

Spell Master Shadow Armor

#24997 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor, granting additional defensive effects. It can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Spell Master Shadow Armor Spell Master Shadow Shoes Master Shadow Shield Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
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Spell Master Shadow Pendant

Spell Master Shadow Pendant

#1270000 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Pendant
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Spell Master Shadow Shoes

Spell Master Shadow Shoes

#24998 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Footwear worn over regular shoes, providing additional effects. It can be used alone, but the effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Shoes
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Spell of Varmundt Lv1

Spell of Varmundt Lv1

#310923 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's Wisdom Essence. ------------------------ SPL +1. MATK +3 and S.MATK +1 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade A, additional S.MATK +1 per 20 base SPL.
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Spell of Varmundt Lv3

Spell of Varmundt Lv3

#310925 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
Varmund's Wisdom Essence. ------------------------ SPL +3. MATK +5 and S.MATK +3 per 20 base SPL of the user. If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL. If the enchanted equipment is grade C, additional S.MATK +2 per 20 base SPL. If the enchanted equipment is grade B, additional S.MATK +2 per 20 base SPL. If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.
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Star Cluster of Spell Lv3

Star Cluster of Spell Lv3

#310688 · Enchant
Weight
0
Buy value
0 z
Sell value
0 z
The essence of stars that strengthens the wearer. ------------------------ Increases all property magical damage by 3% and MATK + 15 per 15 base SPL of the user. If armor grade is D, increases all property magical damage by additional 1% and S.MATK + 1 per 15 base SPL. If armor grade is C, increases all property magical damage by additional 1% and additional S.MATK + 1 per 15 base SPL. If armor grade is B, increases all property magical damage by additional 2% and additional S.MATK + 2 per 15 base SPL. If armor grade is A, increases all property magical damage by additional 3% and additional S.MATK + 2 per 15 base SPL.
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