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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

Browse Ragnarok Online Renewal items. Check equipment, weapons, cards, effects, requirements, slots, prices and drop sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

All items in Renewal

Page 786 of 979
Sealed Chain

Sealed Chain

#410093 · Armor · Headgear (Mid)
DEF
5
Armor Lv.
1
Required Lv.
150
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A chain forged to suppress evil energy. CRI + 8, Increase melee and ranged physical damage by 8%. ------------------------ Set Bonus: Chain of Seals Necklace of Bondage Increase Critical Damage by 7%. ------------------------ Location : Middle
Full item details & effects
Sealed Chain

Sealed Chain [1]

#410094 · Armor · Headgear (Mid)
DEF
5
Armor Lv.
1
Required Lv.
150
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A chain forged to suppress evil energy. CRI + 5, Increases melee and ranged physical damage by 5%. ------------------------ Set Bonus: Chain of Seals [1] Necklace of Bondage Increase Critical Damage by 5%. ------------------------ Location : Middle
Full item details & effects
Sealed Champion Card

Sealed Champion Card

#27215 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Armor Adds a chance of casting Level 1 Occult Impaction on the attacker when receiving a physical attack. ATK + 3%. Additional ATK + 3%, if the user's base Agi is 110 or higher. If compounded equipment is refined to +15 or above, Adds a chance of casting Level 3 Occult Impaction on the attacker when receiving a physical attack. ATK + 5% instead. Additional ATK + 5% instead, if the user's base Agi is 110 or higher.
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Sealed Clown Card

Sealed Clown Card

#27213 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Weapon Enables Level 5 Magic Strings, if the user has a Musical Instrument/Whip equipped. FLEE + 10. Additional Flee + 10, if the user's base Vit is 110 or higher. If compounded equipment is refined to +15 or above, Enables Level 7 Magic Strings, if the user has a Musical Instrument/Whip equipped. FLEE + 15 instead. Additional Flee + 15 instead, if the user's base Vit is 110 or higher.
Full item details & effects
Sealed Creator Card

Sealed Creator Card

#27216 · Card · Armor
Weight
1
Buy value
0 z
Sell value
0 z
Compounds On: Weapon Adds a chance of casting Level 1 Acid Terror on the attacker when receiving a physical attack, consumes Acid Bottle. CRI + 10. Additional Crit + 10, if the user's base Str is 110 or higher. If compounded equipment is refined to +15 or above, Adds a chance of casting Level 3 Acid Terror on the attacker when receiving a physical attack, consumes Acid Bottle. Crit + 15 Instead. Additional Crit + 15 instead, if the user's base Str is 110 or higher.
Full item details & effects
Sealed Detale Card

Sealed Detale Card

#4542 · Card · Armor
Weight
1
Buy value
20 z
Sell value
10 z
resistance 40% against ICING. when dealing magical attack, land protection 1LV cast MDEF - 20. if upgrade 15 LV, resistance 60^ against ICING. Location : Armor resistance 40% against ICING. when dealing magical attack, land protection 1LV cast MDEF - 20. if upgrade 15 LV, resistance 60^ against ICING. Location : Armor Property: N/A
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Sealed Dracula Card

Sealed Dracula Card

#4483 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
Compounds On: Weapon Adds a 5% chance of restoring 5% of damage as SP when performing a physical attack. If this card is slotted into a weapon refined to +15 or higher, the chance of absorption increases to 7%.
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Sealed Drake Card

Sealed Drake Card

#4496 · Card · Weapon
Weight
1
Buy value
20 z
Sell value
10 z
50% damage to small, mid, big monster. if upgrade LV 15, 75% damage to small, mid, big monster. Location : Armor 50% damage to small, mid, big monster. if upgrade LV 15, 75% damage to small, mid, big monster. Location : Armor Property: N/A
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Sealed Evil Snake Lord Card

Sealed Evil Snake Lord Card

#4544 · Card · Headgear
Weight
1
Buy value
20 z
Sell value
10 z
INT+3. Have chance resist to Darkness and Curse. If compounded equipment is refined to +15 and above, have higher chance resist to Darkness and Curse. Series : Card Compound : Headgear INT+3. Have chance resist to Darkness and Curse. If compounded equipment is refined to +15 and above, have higher chance resist to Darkness and Curse. Series : Card Compound : Headgear Property: N/A
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